I started on Ragnarok in 2012 and played on one of those legacy worlds. Neither I or another german player had such amounts of money.
November 2012 was the last savestate for ARR and I accumulated about 6 Mio Gil by Farming the one and only FATE Atomos and playing the game. The effort to acquiring money was the same as today. Furthermore SE took away 90% of our money in ARR for deflation purposes. So I only started with 600k (not much in comparison of housing- and marketboard-prices)
In 2.3 where housing was implemented, only the richest could buy small houses. Therefor the reduction of the prices were liked by the playerbase (at least what I can tell).
First of all, thank you for all your time in investing such amount of time to gather all these information.
Your idea was to increase prices as a gilsink and to lower the amount of housing-buyers.
I agree that we need a gilsink.
In my personal calculations I don't use dark matter as a sign for Inflation. I like to use the prices for RMT as a factor, because our real World currencies are way more stable and there is always an demand for ingame currency.
But I don't share the second part: increasing prices to lower the amount of housing-buyers. True is that plots will be left to buy if they are too expensive. And someday they will be bought by the most wealthy players.
Did you read your linked article? I did and he wanted to show us, that using RMT isnt cheating but instead a way of thinking outside the box by comparing worktime investment in real life and in grinding (boring stuff). Using RMT is a way to decrease the time wasting in boring content and instead skipping right into the fun part of the game.
If we use this explanation of ppl using RMT we can safely assume that owning and using a house is kind of the fun part and collecting all those money the boring part. Increasing prices would only increase the boring part and make it way more incentive to buy Gil via RMT.
We don't want to increase problems, we want a better game. Thats why other ideas would be better.
Personally (and as an owner of a privat house) would wish, that playerhousing should be in an own instance for each home. Owning a house would only increase the space in the database because not every instance must be loaded at all times. With this Update ppl could buy more than one house to decrease their money.
There was another cool Idea:
You could buy a simple plot and upgrade it like in Animal Crossing. So everyone could get at least a small patch and wealthy players can upgrade it into a mansion or castle. The Elder Scrolls Online showed us what some engines can do with instanced housing.
PS: Sorry for late editing. You still cannot edit on Smartphone...



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