Quote Originally Posted by Rai_Takara View Post
Because double caster and double ranged imbalances the comp and makes raid design bad. Naturally, double caster and double ranged makes raid easier, and if you start taking that into account, making raids harder for that comp, then double melee comps will be even harder. As a result, that's why SE is encouraging double melee comps while still allowing other comps, which is the best way to handle it.
Except SE isn't encouraging double Melee comps, if anything they are considering double whatever you want as anything that enforces four people close to the boss (like light rampant) is absolutely random about who it chooses. And almost nothing about raid design has taken into effect ranges mobility and used it as an advantage. They haven't done it in years. Nothing about double ranged or caster is inherently blocking SE from making better raids. If anything they have proven that last spot is as flexible as a team wants it to be.