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  1. #1
    Player
    Rai_Takara's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    235
    Character
    Rai Nagisei
    World
    Jenova
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Wyakin View Post
    Why is double melee ok but double caster or double ranged not ok? As long as you bring 1 of each role you will always have a double.
    Because double caster and double ranged imbalances the comp and makes raid design bad. Naturally, double caster and double ranged makes raid easier, and if you start taking that into account, making raids harder for that comp, then double melee comps will be even harder. As a result, that's why SE is encouraging double melee comps while still allowing other comps, which is the best way to handle it.

    Quote Originally Posted by Akiudo View Post
    why is bard being superior in multi target situations a problem ?
    Because if their ST gets buffed enough, like it might with the next patch, then it might also be too strong overall and the obvious pick if there is any multi targeting involved. Though maybe BRD won't be buffed to MCH level so it might be token buffs but who knows.
    (4)

  2. #2
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    Quote Originally Posted by Rai_Takara View Post
    Because if their ST gets buffed enough, like it might with the next patch, then it might also be too strong overall and the obvious pick if there is any multi targeting involved. Though maybe BRD won't be buffed to MCH level so it might be token buffs but who knows.
    good thing i adressed exactly that both in my original post aswell as in the next paragraph following the one you quoted than. while were at it, can you please crusade against dancer being the obvious pick for speedruns ? i mean you seem to have a problem with a class being clearly superior, even if its just under specific circumstances and potentially for a single fight, so one out of 3 physical ranged being in 93% of top 50 groups among the whole raidtier surely is terrible and fail design. btw while we're at it, on average only around 13% of these groups used scholars, and lets not even talk about warriors. but i guess these things are fine because whatever.

    so again, i know i'm repeating myself but it matters jack if one class is clearly superior in a single fight or whatever, the vast majority of groups can't and won't change their lineup on a per fight basis, and if you're part of a group that would do so than so be it, groups that would make their dancer/mch go bard because he brings 0,5% more group dps on one out of 4 fights are exactly the kind of groups that got dancer up to a 93% participation rate for the top 50 speedruns among all fights in the current raid tier, so please don't act like the current "balance" offers these groups any kind of choice.
    (3)
    Last edited by Akiudo; 07-23-2020 at 01:29 AM.

  3. #3
    Player
    Rika007's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    368
    Character
    Rika Lockhart
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Rai_Takara View Post
    Because double caster and double ranged imbalances the comp and makes raid design bad. Naturally, double caster and double ranged makes raid easier, and if you start taking that into account, making raids harder for that comp, then double melee comps will be even harder. As a result, that's why SE is encouraging double melee comps while still allowing other comps, which is the best way to handle it.
    Except SE isn't encouraging double Melee comps, if anything they are considering double whatever you want as anything that enforces four people close to the boss (like light rampant) is absolutely random about who it chooses. And almost nothing about raid design has taken into effect ranges mobility and used it as an advantage. They haven't done it in years. Nothing about double ranged or caster is inherently blocking SE from making better raids. If anything they have proven that last spot is as flexible as a team wants it to be.
    (3)