Results -9 to 0 of 121

Threaded View

  1. #11
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    Quote Originally Posted by Rai_Takara View Post
    snip
    why is bard being superior in multi target situations a problem ? it would be a problem if bard was perfectly equal single target compared to the competition and clearly better at multi target situations i'll give you that, but theres zero reason why bard only falling half as far behind compared to mch as it does now while in fact being clearly superior in a fight with more multi target chances would be gamebreaking unless you want to imply groups will just change their physical ranged on a per fight basis, which is completly unrealistic for most groups, and for the groups that would do that ? lets be honest here, more power to them.

    there'll allways be a best class/composition, if say on e7 bard had another 500 dps so what ?.

    also about no one wanting back double ranged, and double caster being just as dumb, you made clear what you want, and of course you are free to do so and entitled to your opinion, but don't speak for everyone.no, i dont WANT a double ranged/caster meta, i also don't give a flying .... for a double melee meta, meta in the purest sense of the word will allways exist, therefore i can honestly say whatever. preventing a certain kind of meta for whatever reason<fucking over classes for the general (90% or more) of the playerbase.

    just look at tanks and healers, there are clearly superior choices at the absolute top, the tank/healer distribution at the top end is no more equal than the dps distribution, in a lot of ways i would argue its worse, and i couldn't care one bit about that, as a group going for world records, be that fastest run or world firsts will use what suits their needs best either way, doesn't matter what exactly these class(es) is/are, they take what works best, and something will allways be best, its impossible for there not to be. so making sure everything else works about equally well for the general player base has actual use, namely enabling people to play what they want without overly punishing groups, whereas aiming for "perfect balance" at the absolute top 1% level no matter how much that hurts everybody else in practice has no balancing effect at all, 1/3->1/2 the classes will get left in the dust either way, something one can clearly see looking at the class distributions for top 50 speedruns.
    (2)
    Last edited by Akiudo; 07-22-2020 at 04:21 PM.