Quote Originally Posted by Roda View Post
That's an issue with UI design not class design.
It was a UI compromise that was only a problem due to class design. A limit of 48 visible debuffs isn't a problem when each player can only apply 1 or 2 stacking debuffs/dots. It becomes a problem when each class applies 3 or more.

Quote Originally Posted by ItMe View Post
Umm...
You know that you can go into the settings and TURN OFF other players dots and debuffs, right?
You can set it to only display yours and the enemys.

That didn't actually do anything (as that option is a client side culling) when the server was not sending you the info on your debuffs/dots. The server only sent out the info on about 48 buffs/debuffs/dots per target (to save on memory use/packet size) while only tracking up to about 100.