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  1. #21
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I'm not surprised they're not doing a big rework mid expansion, that'd be kinda silly to be honest.

    Mid expac rework of SMN by itself? Nifty.
    Mid expac rework of NIN at a different time? Sounds good.
    Mid expac reworking an entire role all at once? ... yeah, I'm glad they're not.
    (2)

  2. #22
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Crushnight View Post
    Mp issues should be for nocturnal exclusively that is where it bleeds mp Diurnal doesn't have anywhere near the same issue so they could very easily mess up if handled badly. [...]
    Quote Originally Posted by Crushnight View Post
    You weren't using [Lightspeed] on cooldown for movement or the mp reduction, you were using on cooldown for cast time reduction as it lined perfectly with the atrocious sleeve draw windows(you had the right reasoning that sleeve draw is the issue but the wrong reason why it is used on cd).
    AST has MP issues across the board, not just nocASt. Once a fight drags on for ~6+ min, even with constant uses of Lightspeed and Lucid, your MP will go dry if you didn't stack ridiculious amounts of piety. And that is for Malefic/Combust casts only! With GCD heals that becomes even worse.

    I myself are by no means a pro AST, so I might miss my Lucid or Lightspeed just by a few seconds. But even then, my MP shouldn't be dry out that quick. At first, I thought I didn't manage enough, but even the records of some speed kills in E5s show ASTs at less than 1k MP at the 6-7 min mark. And as you can imagine, they didn't use a single heal, so they were just spaming their spells with lowest MP cost (aside from Esuna ofc).

    In comparison: WHM doesn't seen to ever fall below 6k MP, SCH barely get their MP lower than 2-5k, so they are still save. (Unless ofc, they start GCD healing that are not lily heals.)
    AST shouldn't need to go for high piety gear, just because their MP management tool ain't that effective. Even more laughable, Lightspeed is most effective when your GCD is lower than 2.41s, so you get 7 GCDs into its window, and for most people who don't play in SE server basement (higher ping), sometimes 2.38s is not enough. At the same time, higher SpS screws with your CDs (e.g. Draw). Imho not a good concept. (And yes, getting 1 more GCD in Lightspeed with higher SpS saves you more MP than lower SpS, and only 6 GCDs in Lightspeed.)
    (2)

  3. #23
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Positives: changes to sleeve draw, I hope it means the clunkiness people don't like (especially on controller) is addressed, maybe not, be will see what this means.


    MP reduction will be seen as a positive, for me, a negative because I like MP management and don't want to see it be a mechanic that becomes redundant. I liked that I had to learn to adjust.

    Lightspeed adjustment might be good for it to not be used as an MP management tool.

    And that's it. I am glad MNK is being touched because I know they're waited longest for meaningful changes, though whether they will be meaningful, I don't know.

    It is still concerning with the radio silence on the glaring issues.
    (7)

  4. #24
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Torunya View Post
    It's homogenisation through and through. It's not difficult to avoid exclusion if everyone is the same, but this comes with a hefty pricetag -- the loss of diversity. For all the time many of us have invested into this game, we deserve better than that.
    I think healers have pretty unique healing kits though? I’ve only really seen the homogenisation when it comes to their DPS kits. On that front, I can agree that they should make ‘em more interesting and unique. I’d also rather they not sacrifice balance for the sake of it. Mucking around with Healer balance can potentially affect the rest of the party. If not careful, we might end up with another situation where Whm gets shafted (again), or buff stacking forcing rDPS comps. That I am heavily against.
    (1)

  5. #25
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Risvertasashi View Post
    Here's the full translator's text:



    We won't know more precise details till the patch notes come.
    Calling it. Every time you draw a card you get X MP back.
    (5)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #26
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by AdamFyi View Post
    I think healers have pretty unique healing kits though? I’ve only really seen the homogenisation when it comes to their DPS kits. On that front, I can agree that they should make ‘em more interesting and unique. I’d also rather they not sacrifice balance for the sake of it. Mucking around with Healer balance can potentially affect the rest of the party. If not careful, we might end up with another situation where Whm gets shafted (again), or buff stacking forcing rDPS comps. That I am heavily against.
    Exactly. Healers might have similar dps toolkits, and even then there are still slight differences, like sch having Ruin II whereas AST can single weave on its main nuke. but it's the way they heal that differentiates them. WHM has its Lilly system and powerful cooldowns, SCH has its pet and resource management, and AST has its cards and flexible tools.
    (5)

  7. #27
    Player
    Torunya's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    361
    Character
    Lindis Hrafnvandrar
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Risvertasashi View Post
    Snip
    I'm genuinely sorry you've experienced being unwanted because of the job that you play. The devs' decision to homogenise the jobs is meant precisely for avoiding cases like what you've experienced, so I can understand your viewpoint if that is the case. I wouldn't want anyone to experience that kind of exclusion either, believe me. Players should be weighted by the merit of their own skill level, not by the job that they play. (Yet it is important to also understand that people will be people. Some will look at the job played rather than the player, regardless, and this is unfortunately unavoidable.)

    But I personally just cannot endorse a system that achieves that end at the cost of fun.
    (9)
    Quote Originally Posted by Iagainsti View Post
    Where's my daily baked deliciousness, Toruyna?

  8. #28
    Player
    Heilstos's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    260
    Character
    Marius Heilstos
    World
    Odin
    Main Class
    Astrologian Lv 100
    ◆占星術師 ASTROLOGIAN

    ・MPが厳しいのでMPを回復する効果を付ける
    MP usage for ASTs seem to encounter problems so some actions will have MP recovery effect attached

    ・ライトスピードは高速詠唱のみで他のアクションでMPを回復できるように
    Lightspeed will only have reduced cast time effect retained and its "Reduce MP Cost" effect will be moved to other actions.

    ・スリーヴドローの効果を改修
    Sleeve Draw effect will be revamped
    The Question I have is what is the change for SD? For the Rest I am fine =)
    (1)

  9. #29
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by AdamFyi View Post
    I think healers have pretty unique healing kits though? I’ve only really seen the homogenisation when it comes to their DPS kits. On that front, I can agree that they should make ‘em more interesting and unique. I’d also rather they not sacrifice balance for the sake of it. Mucking around with Healer balance can potentially affect the rest of the party. If not careful, we might end up with another situation where Whm gets shafted (again), or buff stacking forcing rDPS comps. That I am heavily against.
    I think when your healing is pushed, that uniqueness shines, but for a lot of content, with healing being as efficient as it is, it is a lot easier for the jobs to feel very similar.

    Case in point it was only once I got into running EX fights on AST that I had to focus on optimising my kit better and found treating it like SCH or WHM was less effective.

    And when you compare skills you can see their similarities. Until you're pushing or optimising them, then I think they will feel homogenised.

    With that said, I think it be better to have more unique DPS would ease that in the content people aren't pushed and have a unique healing kit for when they are.

    The healing kit of each job is something I praise because when I am pushed, I am having fun with it, but is too efficient for a lot of content.
    (3)

  10. #30
    Player
    Rai_Takara's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    235
    Character
    Rai Nagisei
    World
    Jenova
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Videra View Post
    To be completely and utterly frank with you, I could not physically manage to care less about balance right now. The healers are boring as sin, and that should take priority over a minor difference in performance. Balance is a pointless goal when it comes at the cost of the game actually being fun to play.

    Addendum: Apply this very same logic to the tanks, especially with how Warrior and DRK are basically the same class.
    This is basically healer gameplay as it has been since the entirety of the game though. It's always been about 90% spam one button. I don't expect it to change anytime soon.

    Quote Originally Posted by EaMett View Post
    I was hoping that after over a year now they would at least make notice of SCH pet issues. They've been dodging that topic so hard it's hard to even tell if it's on their radar at all.
    AST was also already the strongest healer of them all. I feel like either SE don't really know what's going on, or their idea of balance is actually balancing player adoption of jobs, not the actual jobs.

    I heard he mentioned something about a slight sleeve rework. At least that's a step in the good direction.
    Sleeve rework was needed as well as MP so I'm happy to see those changes. It looks like they're paying attention to the raid community since these are complaints that my AST friends have and ones that I've personally found myself.

    Quote Originally Posted by ItMe View Post
    I'm not surprised they're not doing a big rework mid expansion, that'd be kinda silly to be honest.

    Mid expac rework of SMN by itself? Nifty.
    Mid expac rework of NIN at a different time? Sounds good.
    Mid expac reworking an entire role all at once? ... yeah, I'm glad they're not.
    If anything though it shows that they're willing to do reworks for jobs mid expac and considering they haven't mentioned any rework to AST, it sounds like they like where it is currently and are just fine tuning it. So for people that might want old cards or complete rehaul, it won't happen even by the next expansion, most likely.
    (0)
    Last edited by Rai_Takara; 07-23-2020 at 12:52 AM.

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