Quote Originally Posted by Risvertasashi View Post
Here's the full translator's text:



We won't know more precise details till the patch notes come.
We will see how worth while the changes are, i'm sceptical because 5.0 sleeve draw was different to 5.05-5.3 sleeve draw, if it doesn't tackle the target switching, controller issues will remain, but I see it most likely given 1 of each seal random whether melee/ranged version of it. Makes opener consistent, still be boring though and for controller players just as frustrating since we keep the up to 4 extra button presses per card.

Mp issues should be for nocturnal exclusively that is where it bleeds mp Diurnal doesn't have anywhere near the same issue so they could very easily mess up if handled badly. The fact they are removing the mp reduction(love how they call it a regen it's not it's a reduction trait) to another skill is a little worrying, we are either getting a new skill or Neutral/Horoscope/Synastry/Earthly Star is getting it(can't be moved to draw/play as be overpowered with how long can hold cards, can't go to CU/CO/intersection as they are one and done, not going on dps skills period) and yea only 1 synergizes well with an mp reduction.

For context:
Neutral, you ain't spamming as it applies regens so mp reduction works for 2/3 gcds at most in normal circumstances.
Horoscope is a 1 and done heal
Synastry is the best place for it but the skill is not used often if at all in 4 man content, worthless in solo content, alright if multiple busters in 8 man content
Earthly Star does not need it and makes it very awkward to take advantage of as you want explosion to be the heal not your gcds