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Thread: Class Trees

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  1. #10
    Player
    Braven_Doomdraft's Avatar
    Join Date
    Jul 2020
    Location
    Limsa Lominsa
    Posts
    11
    Character
    Braven Doomdraft
    World
    Diabolos
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by reyre View Post
    I did not assumed anything.
    Neither of those reasons is why i pick MNK.
    So player feedback made Monk worse yet, you, a player is now giving feedback on how to change the overall systems of the game. That is contradictory. In fact if they are reworking it because they have listen to the players doesnt that mean that player feedback is going to ruin it this time as well? doesnt that mean that your feedback is going to ruin the game as well?
    You're a dick. You came in hot calling other ideas "stupid" when anyone with an ounce of brain in their head knows that's like throwing gasoline on a dumpster fire, especially when people here are just trying to have honest open discourse about what changes they would like to see in the game. If there's one thing that FFXIV absolutely is, it's a game that is shaped by the players. The original game released and was so bad that they listened to the players' feedback and destroyed the entire thing and basically started over. The developers are doing their job, but part of their job is to also listen and implement applicable player feedback. If the only job of the developers was to make sure the mechanics work, then they could have stopped with the first patch. Without players, there is no game. Without listening to the players, they leave. Want to know the real driving force behind the game? Making money. They'll do whatever they can to drive more players to subscribe. Why do you think they have gutted and rooted out as many historical Final Fantasy tropes and bosses/environments as they have? To draw in both players new and old.

    I don't like the idea of a skill tree at this late a stage in the game because, as others have said, that puts the focus on a "best" skill tree to take whereas right now it's really just a matter of what job is best or can hit the hardest. The raids are meant to implement more mechanics that depend on player skill rather than a specific job skill, they just haven't done a good job lately of giving each job its own time to shine in a boss raid battle. Mechanics will always win with developers over nuancing a job's role. Them's just the facts. They've been making progress on that front, but clearly not up to players' liking. Monk, for example, is absolute garbage right now and has been for a while. Bard is up there too in the trash heap, but not quite as bad. Personally, I'd like to see true support classes added over nuance of specific jobs, or perhaps give some jobs more than one role (A DRK could be both Tank and DPS) instead of shoehorning them into one role. Or have jobs that can serve in a dual role and people could spec the job/equip the job based on the role they want to play instead of the role the job traditionally has had.
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    Last edited by Braven_Doomdraft; 07-23-2020 at 12:00 AM.