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Thread: Class Trees

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  1. #1
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Eliadil View Post
    But it gets then really hard when you look at dps jobs. Specifically, jobs like Black Mage or Samurai, who only have raw damage to account for.
    How do you balance this while not making an option better than the other when you know you cannot buff their raw damage. You can't also add something like "increase the healing received during Umbral Ice" or else, because it would be completely useless on jobs who aren't supposed to take damage in the first place.
    I like the idea of gaining a slight advantage to healing, dps, mitigation. This is already a thing with party build stat bonuses and the way that the limit break fills. If they can expand on that with making it fair to all builds then you would really tweak a raid team to help with your shortcomings if you had any. Have someone spec into Vit to help bring up your party stat bonuses if it's lacking, or have someone spec into STR tree to bring up your overall DPS. But this would only be in raids/trials and would cap at a certain percentage which would make others spec differently to fill in the gaps of what's left. Sort of a small echo if you will, but i'm talking VERY small numbers here by themselves, but in a raid they add up. A very seasoned raid group could just go full spec in DPS heavy idea to just clear the content, and let's face it they have probably done a 100 times.

    I don't know maybe this is what could be done to help you feel like your contributing a little more the just whack 'da boss *goes joe pesci on the boss*
    (0)

  2. #2
    Player
    Eliadil's Avatar
    Join Date
    Dec 2017
    Posts
    131
    Character
    Adrila Messor
    World
    Ragnarok
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Sqwall View Post
    I like the idea of gaining a slight advantage to healing, dps, mitigation. This is already a thing with party build stat bonuses and the way that the limit break fills. If they can expand on that with making it fair to all builds then you would really tweak a raid team to help with your shortcomings if you had any. Have someone spec into Vit to help bring up your party stat bonuses if it's lacking, or have someone spec into STR tree to bring up your overall DPS. But this would only be in raids/trials and would cap at a certain percentage which would make others spec differently to fill in the gaps of what's left. Sort of a small echo if you will, but i'm talking VERY small numbers here by themselves, but in a raid they add up. A very seasoned raid group could just go full spec in DPS heavy idea to just clear the content, and let's face it they have probably done a 100 times.

    I don't know maybe this is what could be done to help you feel like your contributing a little more the just whack 'da boss *goes joe pesci on the boss*
    While I get the idea, we then go against the balance philosophy of sam and black mage by doing this.
    The reason why they're at the top of the scoreboard for rdps is because they don't have any kind of utility whatsoever for the party. No damage buffs, no defensive buffs/debuff apart from role action (feint/addle). Increasing the amount of support these jobs can give would then require a damage nerf to balance them out, otherwise everybody would just play them since they're the strict better choice for your party. While I also like your idea of boosting the party bonus a bit more, let's not forget that the reason this party bonus exists in the first place is to warrant peoples bringing every role in content. Now imagine what would happen if by bringing a black mage instead of a bard you could almost balance the loss of a ranged dps in your party bonus, AND have way more damage than the bard anyway with this job... This would just kill bard in any sort of content.

    Balancing skill trees for jobs like these are what makes it tricky to implement a skill tree, not to mention that you also have to give peoples a decent alternative each time, an alternative that is not a trap or completely useless.
    (4)
    Still not sure if Samurai's a tank who forgot that aggro was a thing or a dps that's way too much into it.

  3. #3
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kiarin View Post
    Would absolutely like not precisely skill trees, but talent trees
    About how many talents do you think a tree would need to be healthy and worthwhile?
    1 unlocked at 50 and every 10 levels after like, or in place of, capstone abilities?
    (0)

  4. #4
    Player
    Kiarin's Avatar
    Join Date
    Jun 2020
    Posts
    21
    Character
    Kiari Elmynn
    World
    Phoenix
    Main Class
    Scholar Lv 100
    Methinks the more the merrier :-). If there could be 100 tier talents' tree, I personally would welcome it.

    But this is 1) exponentially harder for devs to invent, imply, and most importantly - balance,
    and 2) exponentially harder for players to sort out.

    So as a golden mean, maybe, starting from lvl 50 and then every 5 levels. This way, a tree will have 7 tiers. And, let's say, 3 talents to choose one on each tier. This means 21 talents to invent for each class - more or less reasonable. And a plenty of freedom to customize your build.
    This is, however, totally debatable. For example, if talents would have grades (!), there could be significantly less of them.
    (0)
    Last edited by Kiarin; 07-30-2020 at 09:33 AM.

  5. #5
    Player
    Razard's Avatar
    Join Date
    Apr 2014
    Posts
    429
    Character
    Razard Baleth
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kiarin View Post
    So as a golden mean, maybe, starting from lvl 50 and then every 5 levels. This way, a tree will have 7 tiers. And, let's say, 3 talents to choose one on each tier. This means 21 talents to invent for each class - more or less reasonable. And a plenty of freedom to customize your build.
    But, even using this theoretical number as a jumping off point, that would mean Balancing a total of 336 talents against each other. With potential combinations into the tens of thousands. Each having to be balanced within thier respective roles.

    Or I can switch my weapon and get a different flavour of the class I am currently playing. I can equip a Rod for massive booms, Rapier for lots of rezzes or a Book if I want to be broken 1.5 patches into an expansion. That's the Egi Book, not the Fairy Book, that's a different kettle of worms I don't want to go into.
    (3)

  6. #6
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Job trees are a better alternative to action bar bloat than randomly throwing out 5+ actions each expansion and hoping that the job still hobbles together with some semblance of functionality afterwards.
    (1)

  7. #7
    Player
    Deslyxic's Avatar
    Join Date
    Sep 2018
    Posts
    97
    Character
    Noice Deeps
    World
    Shiva
    Main Class
    Red Mage Lv 100
    People saying that people would only play the cookie cutter build because of dps is equivalent of saying that people only would play BLM and SAM because of dps too.
    I like to think that XIV's players (unlike Wow's) understand that there is more to balance than raw dps, otherwise nobody would play DNC or RDM. Even is Wow's post Pandaria crippled talent system there was room to pick between the best dps or ease to use, I know I chosed the later more than once since I never intended to do mythic raid tiers.

    Than being said, I wouldn't like that kind on system on XIV, because suddenly devs not only have to classes, they gonna need to balance abilities within the class and it would just clash with the jumping rope style of the encounters. Also ESO and GW1 exist and are living proof that give too much options to players can be a mess.
    (1)

  8. #8
    Player
    oribu's Avatar
    Join Date
    Aug 2020
    Posts
    1
    Character
    Hot Cocoa
    World
    Gilgamesh
    Main Class
    Gladiator Lv 61
    I support Class Trees. I really like the idea of people the same class having slightly varying playstyles/strengths. Especially if it allows for other jobs to play different roles, for example having a more defensive samurai or an evasion/resistance monk tanking. It could invite some creativity and much needed diversity.
    (0)

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