Results -9 to 0 of 52

Threaded View

  1. #11
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Quote Originally Posted by YusiKha View Post
    The amount of damage that healers deal is completely separate to the reason that we want more of a rotation. Inflict a 99% damage reduction on the role and you wouldn't see gameplay change, because it doesn't matter how much DPS we deal, we'll still aim to do the most we can.
    But just 2 skills? When you've got the fight's damage spikes memorised, and know where to use cooldowns... Well the only place to improve is those 2 skills. The more gear your group aquires means less healing, and more focus on 2 skills. All fights are boring when you've got so few things to care about, so few ways to mess up.

    To simplify - Damage Dealt and Skill Required to deal said damage are 2 different things. I want the skill requirement to go up, I don't care about the damage we achieve doing it.



    C'mon, my dude. A little bit of humour in a hyperbole tl;dr isn't as ad-hominem as you barging in and demanding our heads on a platter 'cause you had a bad experience with a selfish dipstick. If everyone did that, then all role forums would be awash with tales of incompetency that I encounter in DF. [<-ALSO HYPERBOLE]
    But... my thread is about healers being incapable or refusing to heal....

    Making their damage "rotations" complex is literally counterproductive not only to this thread, without reasoning, but to Square-Enix's choice to do this very thing to hopefully ensure healers heal.

    Clearly it was a failed attempt, but you cant possibly think they reduced healer damage actions to just 2 "spells" without realizing its going to affect "healers fun" if they think healers should be dealing damage.

    Has it not been said that Square-Enix doesnt count healer damage into raid encounters? (Yes this is me asking a question. I heard its been said before, I never personally heard it from SE so no, I dont have or want to look for a link. My point still stands outside this one simple statement, as the others are 100% factual.) As well as Yoshida saying he hates cleric stance, ... and then SE removing a ton of healer damage spells?

    To me it seems 100% intentional that they removed all damage spells except a few from healers. They dont want them letting people die to do damage. Neither do I.

    Giving healers more to do damage wise, will give them an excuse. Right now this healer has no excuse. Yet I am the troll.
    (0)
    Last edited by Daniolaut; 07-22-2020 at 07:22 AM.