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  1. #31
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by MorganG View Post
    Additional rework ideas for some SCH skills:
    To add to/alter your list

    Deployment Tactics: Change effect from spreading shields to restoring galvanise effects to full strength and duration, including broken ones.
    That would put it in the same niche as Horoscope and Plenary, make it reminiscent of the old Fairy Deploy, and make it a skill worth using outside of raidwide vuln stacks.

    Emergency Tactics: Just have it apply a buff so it can be used before or after the shields. Also SCH is not a shield healer, it's just a healer with shields.

    Dissipation: Combining a DPS & Healing tool isn't a very wise choice, in my opinion. Especially when it's a long cooldown one, as it will be used on cooldown for the damage portion and the additional healing is just gravy. See Assize and Earthly Star for examples. Assize is the worst of the two, as it has much less leniency in its usage.
    If you were to change it, I'd say have it inflict debuffs on the Lily instead of outright removing her. Maybe a healing debuff that Seraph isn't affected by.

    Your 'burst damage' idea isn't going to work either, I'm afraid. As healers, we'll need to be ready at the drop of a hat to drop everything and dedicate our GCDs to healing or raising. It'd be straight unfair to pile everything on our cohealer under the guise of 'lol burst phase whatcanyado?'. A more flexible kind of burst could work, like MCH's Hyperdrive and Automaton Summon, but our rotations are already full of 'spam 1 button X times', and we deserve something more than that.

    Fey Gauge Actions: If you want to keep these different, and also give SCH an actual 'shield healer' archetype, you could have Eos apply weak barriers with a short duration. If these barriers are broken, a Selene-only healing buff is applied. Selene's Gauge actions would be direct heals made to follow the damage.
    (oh btw Eos would totally be the shielder of the two "The sunlight of Eos doth soothe and shield." "The moonlight of Selene doth silence and strengthen.")
    (5)

  2. #32
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kazukiyashuo View Post
    Dps and healing are different roles. Stop watching fflogs so much they mess with your brains.
    I don't mean this in a nasty way, but you could do with watching fflogs yourself. At a glance, you're not only low on dps but you're healing inefficiently too.

    For WhM you need to use Benison whenever you get a chance to weave it, it reduces heal load. Make use of Plenary for big raidwides. Don't use Medica, it's weak and a last resort, your priority is Rapture (with Plenary if you need more power), Medica II and let the HoT do it's thing or Cure III if people are grouped up and there's big damage, for example Blasphemy's pulse damage on e7. Use Presence on CD, it's only good for Glare spam really.

    For AST you need to up your Card usage, it's a core mechanic. Don't ever let Lucid just sit there, you need mana as AST. Use Celestial Intersection more frequently. Do not hold Earthly Star, it's a ridiculously good ability.

    Your uptime ranges from 55-65%, so that's at least a third of the fight you're doing nothing. Your group isn't dying and doesn't need heals, so filling it with dps only helps your team. Aim to always be casting something and cut down on hesitations or extended downtime dodging mechanics. 85%+ is a good goal.

    Again, not to be nitpicky, plenty of potential as a healer. Just some friendly advice since you're doing Savage.
    (7)

  3. #33
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Kazukiyashuo View Post
    I stopped reading at "burst dps healer". Dps and healing are different roles. Stop watching fflogs so much they mess with your brains. All healer are capable of doing anything in any combination and they are nicely balanced. If u care that much about the 200-300 dps difference then u might want to play a dps
    FFlogs and xiva are important tools to improve and a core part of raiding in every game.
    They help you analyze your own gameplay to make good, informed decisiones. Everything else is feelycraft and freestyling and results in more responsibility for others. Critical players with a good self-awareness will notice their mistakes the moment they make them but even they cannot reconstruct a full 10min+ fight, let alone objectively.
    Things like missing uses of important cooldowns, lack of uptime/ dot uptime and clipping will be shown there and have far more value for you as player than just feeling good about a run or being content that the boss got killed. If you want to keep doing endgame content I suggest you make use of those tools aswell.

    They also help illustrate flaws in class design and balance for the devs because no dev team will ever be able to test classes as extensively as millions of players can. Nor will they be able to foresee every way players might utilize skills to cheese mechanics. Many quick fixes and adjustments were made between patches because players are bound to find loopholes in design and will happily exploit them.
    Most MMOs have beta servers for this purpose so the devs can get a rough idea about how things will play out in practice but then they often have to hotfix things because players still found more loopholes and flaws to "exploit".

    In a game with a clear dps meta, dps balance is important for every single role or classes will inevitably get benched. Sb heavily favoured Sch/ Ast comps to the point that even pugs tended to exclude WhM on many data centres because by taking one along they were already at a noticable disadvantage.
    Healers and tanks are not immune to the effects imbalance brings just because they have a green or blue icon. Naturally, people are worried if they notice certain classes or comps are starting to fall behind. Escpecially once power creep starts to kick in which favours any classes with % based buffs over flat damage.
    (5)

  4. #34
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Not to defend the guy, but they aren’t technically wrong. :o

    If their goal is to clear the encounter, then as long as it’s cleared, it should be fine. This is more towards the casual side of play. Could he perform better? Absolutely. It just depends on where each player‘s priorities lies. Would they rather play it safe to guarantee a higher chance to clear? Maybe. Stuff like that is what it boils down into. There’s always room to improve though.

    Quote Originally Posted by elioaiko View Post
    If they're truly content with how healers are, then they wouldn't be looking here in the first place or even comment.
    I mean, I’m pretty content with Healers right now, but I like popping in to read everyone’s ideas, opinions, and perspectives. Personally, I think this is the most balanced iteration of Healers that we’ve ever had. Definitely far from perfect, and definitely could use a ton of QoL to make the gameplay more interesting. Stuff like giving Sch a Faerie Gauge spender that does damage, or something to refund potency loss on Energy Drain, for example.

    I just don’t agree with adding (de)buff bloat to everything without considering its impact lol. For reference, Divination’s 4~6% damage up buff already gives like 800+ rDPS alone, and Chain Strategem gives about 700+ rDPS.
    (1)

  5. #35
    Player
    Gravagar's Avatar
    Join Date
    Aug 2013
    Posts
    107
    Character
    Amanogawa Murasaki
    World
    Excalibur
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by AdamFyi View Post
    I mean, I’m pretty content with Healers right now, but I like popping in to read everyone’s ideas, opinions, and perspectives. Personally, I think this is the most balanced iteration of Healers that we’ve ever had. Definitely far from perfect, and definitely could use a ton of QoL to make the gameplay more interesting. Stuff like giving Sch a Faerie Gauge spender that does damage, or something to refund potency loss on Energy Drain, for example.

    I just don’t agree with adding (de)buff bloat to everything without considering its impact lol. For reference, Divination’s 4~6% damage up buff already gives like 800+ rDPS alone, and Chain Strategem gives about 700+ rDPS.
    I mean... Yeah, it's hard to be imbalanced when everyone's kits are a pared-down WHM, except one has glasses and the other has a frisbee. I just don't find being this balanced to be all that fun- me and my "false thoughts" (lol) remember a time where things were better.


    The amount of each damage buff is more of an extrinsic to me. Intrinsically, buffs in this game have such tiny numbers compared to other games that I don't think I'd feel a difference between a 1~3% divination and a 4~6% one, and if lowering divination's amount is what needs to be done to add room for, say, getting AoE cards back... Yeah I'd welcome that without a second thought.


    Definitely, definitely, far from perfect. Much further from perfect than late Stormblood healing. Definitely want more fairy gauge spenders, myself, too, in Stormblood it felt like they were hyping up "job gauges for EVERYONE!" hard, and Scholar's did not live up to the hype at all, due to the whole, one-ability-only-lol thing. Thinking about it, that was the first case of a fairy command being an oGCD instead of a parallel GCD... and man am I not happy that things have gone in THAT direction
    (4)

  6. #36
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Gravagar View Post
    I just don't find being this balanced to be all that fun- me and my "false thoughts" (lol) remember a time where things were better.
    That’s totally understandable. Just because I think it’s the most balanced iteration, doesn’t mean that others will find it fun.

    Quote Originally Posted by Gravagar View Post
    if lowering divination's amount is what needs to be done to add room for, say, getting AoE cards back... Yeah I'd welcome that without a second thought.
    That’s generally what needs to be done in order to actually add more (de)buffs. The potential strength of (de)buff stacking is just too strong (which is why they reduced it). They’d probably have to take away power from the base kit to compensate i.e. reducing the potency of Broil/Ruin/Biolysis/ED or even nerfing Chain Strategem again.

    Quote Originally Posted by Gravagar View Post
    Definitely want more fairy gauge spenders, myself, too, in Stormblood it felt like they were hyping up "job gauges for EVERYONE!" hard, and Scholar's did not live up to the hype at all, due to the whole, one-ability-only-lol thing.
    I was genuinely hoping that Fey Blessing would be a counterpart to Fey Union. It’d channel an AoE heal near Eos/Selene that drains the Faerie Gauge while active. Was one of the things on my wishlish for Sch back during Stormblood. I’ll take Fey Blessing for what it is, but it’s not super satisfying to use sometimes lol.
    (1)

  7. #37
    Player
    Kazukiyashuo's Avatar
    Join Date
    Jun 2017
    Posts
    68
    Character
    Kazuki Yashuo
    World
    Odin
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by MorganG View Post
    If you want braindead gameplay, there's classes for that. I'd much rather healer gameplay feel rewarding in the part of the content that doesn't have to do with heal checks. Even if they do give us additional DPS tools, you can spam GLARE/Broil/Malefic to your hearts content.
    You healer do be rewarding ,that doesnt have to heal checks. Can you hear yourself? Thats how healer being rewarding by keeping your friends alive
    (0)

  8. #38
    Player
    Kazukiyashuo's Avatar
    Join Date
    Jun 2017
    Posts
    68
    Character
    Kazuki Yashuo
    World
    Odin
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by elioaiko View Post
    Honestly they just seems like a troll as they mentioned in another thread something also negative. Or maybe one of people who are contrarians for the sake of arguing. If they're truly content with how healers are, then they wouldn't be looking here in the first place or even comment.

    They were searching for reactions, just ignore them.
    Troll cause i have a different opinion? It would be better if i agreed to something false ? Visit tanks forums . There u may understand why such posts are pointless. Not gonna repeat myself. Healers dps was always easy and repeatable as it is now. Nothing dramatically changed to make sense of such posts. From the other side u should be happy u still have ruin to weave as other healers got only 1 skill to dish out dps.
    (0)

  9. #39
    Player
    Kazukiyashuo's Avatar
    Join Date
    Jun 2017
    Posts
    68
    Character
    Kazuki Yashuo
    World
    Odin
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Liam_Harper View Post
    I don't mean this in a nasty way, but you could do with watching fflogs yourself. At a glance, you're not only low on dps but you're healing inefficiently too.

    For WhM you need to use Benison whenever you get a chance to weave it, it reduces heal load. Make use of Plenary for big raidwides. Don't use Medica, it's weak and a last resort, your priority is Rapture (with Plenary if you need more power), Medica II and let the HoT do it's thing or Cure III if people are grouped up and there's big damage, for example Blasphemy's pulse damage on e7. Use Presence on CD, it's only good for Glare spam really.

    For AST you need to up your Card usage, it's a core mechanic. Don't ever let Lucid just sit there, you need mana as AST. Use Celestial Intersection more frequently. Do not hold Earthly Star, it's a ridiculously good ability.

    Your uptime ranges from 55-65%, so that's at least a third of the fight you're doing nothing. Your group isn't dying and doesn't need heals, so filling it with dps only helps your team. Aim to always be casting something and cut down on hesitations or extended downtime dodging mechanics. 85%+ is a good goal.

    Again, not to be nitpicky, plenty of potential as a healer. Just some friendly advice since you're doing Savage.
    Well u see thats the trap of fflogs. It can tell u numbers but nothing about the ppl u were playing, their performance and the situation of the fight. Especially when u are pugging. Countless of times i had to give up dpsing to save a run cause the other healer was so focused to parse his glare that was useless to heal. Countless of times i rezed again and again greedy dps dieing like chickens in joke mechanics to get 1 extra gcd for their parse. Countlesa of times i had to babysit a tank that doesnt know what mitigation cooldowns are. So yeah i get your point. Everyone can improve and perform better. But to perform better u need from everyone in your party to equally try to perform. Its not a solo job. Not saying that fflogs is evil, just saying that it can easily disorient ppl from their first goal which is to kill the boss
    (0)

  10. #40
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Kazukiyashuo View Post
    You healer do be rewarding ,that doesnt have to heal checks. Can you hear yourself? Thats how healer being rewarding by keeping your friends alive

    ...what???
    (2)

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