Not to defend the guy, but they aren’t technically wrong. :o

If their goal is to clear the encounter, then as long as it’s cleared, it should be fine. This is more towards the casual side of play. Could he perform better? Absolutely. It just depends on where each player‘s priorities lies. Would they rather play it safe to guarantee a higher chance to clear? Maybe. Stuff like that is what it boils down into. There’s always room to improve though.

Quote Originally Posted by elioaiko View Post
If they're truly content with how healers are, then they wouldn't be looking here in the first place or even comment.
I mean, I’m pretty content with Healers right now, but I like popping in to read everyone’s ideas, opinions, and perspectives. Personally, I think this is the most balanced iteration of Healers that we’ve ever had. Definitely far from perfect, and definitely could use a ton of QoL to make the gameplay more interesting. Stuff like giving Sch a Faerie Gauge spender that does damage, or something to refund potency loss on Energy Drain, for example.

I just don’t agree with adding (de)buff bloat to everything without considering its impact lol. For reference, Divination’s 4~6% damage up buff already gives like 800+ rDPS alone, and Chain Strategem gives about 700+ rDPS.