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  1. #1
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kazukiyashuo View Post
    Well u see thats the trap of fflogs. It can tell u numbers but nothing about the ppl u were playing, their performance and the situation of the fight. Especially when u are pugging. Countless of times i had to give up dpsing to save a run cause the other healer was so focused to parse his glare that was useless to heal. Countless of times i rezed again and again greedy dps dieing like chickens in joke mechanics to get 1 extra gcd for their parse. Countlesa of times i had to babysit a tank that doesnt know what mitigation cooldowns are.
    It tells you almost everything. I can see who died, how many rezzes each healer needed to use, how many GcD's were forced, which mechanics each death was to and whether it was the fault of the person dying or someone else killed them, which cd's are lined with which, everything the co-healer used, how much damage the tank took, how much they mitigated and so on. It also comes with xivanalysis on top which goes even further into personal rotation. It's an amazing tool in the right hands, it's helped me improve a lot and is vital in raid leading.

    Quote Originally Posted by Kazukiyashuo View Post
    So yeah i get your point. Everyone can improve and perform better. But to perform better u need from everyone in your party to equally try to perform.
    I get that. I main WhM and performance on paper is directly tied to the group. If I'm taking my co-healers share of healing, hardcasting raise all fight and everyone's standing in stuff and dying that affects numbers. But that doesn't change things I mentioned, like weaving Benison more, correct aoe heal priority, uptime or using PoM on cd. Using your toolkit well is important in messy fights. If you have to babysit a bad group and you're spamming Medica I, you're making a difficult situation even worse for yourself. You also really want high uptime in messy fights. Aim to be the healer who can still squeeze 7-8k, heal the entire group and take 8 raises in that messy run instead of making excuses and you'll improve a lot for it.
    (7)

  2. #2
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Kazukiyashuo View Post
    You healer do be rewarding ,that doesnt have to heal checks. Can you hear yourself? Thats how healer being rewarding by keeping your friends alive

    ...what???
    (2)

  3. #3
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by QooEr View Post
    ...what???
    I think he’s saying that the healer role in of itself is rewarding to play by keeping everyone alive? Again, I’m not defending the guy, but he does have a point:

    Quote Originally Posted by Kazukiyashuo View Post
    Not saying that fflogs is evil, just saying that it can easily disorient ppl from their first goal which is to kill the boss
    Whether you are at the best of the best or just at average skill level, the goal is always to clear the encounter. If tossing out a few extra Healing GCDs could potentially save a run and help clear it, then it’s not wasted GCDs. I don’t completely agree with the guy, but this point is something people oft forget as a Healer.

    The cost of using a Healing Aetherflow over Energy Drain is pretty big for DPS. If they could somehow bring a solution that lowers that opportunity cost (like how Misery is a 75% potency refund), it’d go a long way to making Sch feel a lot more interesting to play and optimise.
    (1)

  4. #4
    Player
    Kazukiyashuo's Avatar
    Join Date
    Jun 2017
    Posts
    68
    Character
    Kazuki Yashuo
    World
    Odin
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by QooEr View Post
    ...what???
    Typos, i didnt bother to edit. If it doesnt make sense just ignore it
    (0)

  5. #5
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MorganG View Post
    Whether you're fine with the current balance of things or not, it's undeniable that SCHs fall behind WHM and AST in both damage and healing. Are they unplayable? Absolutely not. Despite knowing they fall behind, they're still my personal favorite healer to play. But that doesn't mean I wouldn't like to see some changes.

    But SCHs are in a poor place. Shield healing has been intentionally nerfed. They still have plenty of ogcd heals, but their DPS and HPS compete for resources. They now have the lowest healer DPS. Their capstone abilities don't work together, and their kit doesn't play nice with itself. And that's not even getting into the faeries or Seraph ghosting skills.
    All three healers have kits that don't play nice with itself. WHM doesn't have to do anything to build their gauge other than wait for it to passively give lilies, and in content (most) where the healing requirement is low, they may not get to use Misery at all unless they intentionally over heal and clip their GCDs. AST's card mechanic is a subject of great debate, but no matter your thoughts on it; it is still a resource that requires a s-ton of APM to use an ability that is on its own 2 minute cooldown with just a 15s duration after all that work.

    So... SCH. They arguably have it the worst. Like WHM, the SCH's job gauge doesn't require much effort from the them to build it. It only has two skills that require its expenditure, neither of which are more favorable than ANY of the fairy skills SCH lost with this expansion. AoE haste; AoE cleanse; and Silent Dusk was conveniently taken away right when SE mentioned that interruptions were going to be a thing that you can now clearly see when executed.

    They can adjust pots on shields, heals, and DPS skills all day. I really couldn't care less about who has stronger shields, heals, and DPS. I've mentioned on more than one occasion that this is chasing your tail. It won't solve the healer problem. That problem will not get solved until the devs give healers significant and thorough attention.
    (5)

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