^ these are both great ideas.
^ these are both great ideas.


I agree with this, making Assize on the GCD at a shorter GCD with 2 charges would be easier for them to do instead of adding a DPS lily option. It would encourage Assize usage instead of holding it like some people do. I feel that this would give WHM the necessary weaving space for movement and weaving along with the Misery change.This means that it is now equivelant to the 3 glares lost to cast it, and WHM players can rejoyce.
Assize changed to an instant-cast 1.5s GCD (think MCH Heat Blast) with 2 charges.
The Assize change would pack even more unique traits into the skill, partly because I think it would be hilarious, partly because I think that giving WHM more mini-movement&on-demand weaving tools would help them, but not take away from it being the least mobile healer. Also the charges mean that you can save assize for damage, instead of saving damage for assize - I'd be easily persuaded against the charges though, if people feel like assize's static-ness is core to the class.
Sometimes I feel like that with my cohealer as well. I feel bad a lot of the time just Glare spamming but he always manages to keep up along with healing. Honestly I think that just comes to prove that healer kits have so little synergy between the two so they either give AST or SCH many answers to thing so WHM who lacks many oGCDs. The only real interactions besides timing each other's CDs is Asylum's boost to healing actions and SCH's boost to healing spells. So they need to frontload of them with things that can answer all situations.Just roll with it and dump more responsibility on them; it's fine. ASTs were made for it. We appreciate low HP bars so our fully cooked Star chan can feel useful. Let the Broil spam intensify! The only time I get out healed on AST is when the my co healer is a healbot who immediately heals everyone to full, going so far as to precast heals during the aoe cast.
My static co healer is trying to experiment with how low he can go without forcing me to hardcast. So far he is at a 6 healing parse on Ramuh with the majority of it coming from Assize.
"Do you need me to heal?"
"Nah. ED in 12 seconds, he'll just have to survive until then"
Seeing how low you can go is a fun little mini game
There's a reason why ASTs have an easier time with solo healing minus the MP issues, they have everything: buffs, many oGCDs and ability to provide both shields and regens at once every two minutes.
AST isn't THAT OP in reality, it just shows how bad the other healers need help, both kit and gameplay. Despite the boring card changes, AST is the busiest with the cards to manage and therefore the only healer with less of braindead gameplay.
I stopped reading at "burst dps healer". Dps and healing are different roles. Stop watching fflogs so much they mess with your brains. All healer are capable of doing anything in any combination and they are nicely balanced. If u care that much about the 200-300 dps difference then u might want to play a dps
I don't mean this in a nasty way, but you could do with watching fflogs yourself. At a glance, you're not only low on dps but you're healing inefficiently too.
For WhM you need to use Benison whenever you get a chance to weave it, it reduces heal load. Make use of Plenary for big raidwides. Don't use Medica, it's weak and a last resort, your priority is Rapture (with Plenary if you need more power), Medica II and let the HoT do it's thing or Cure III if people are grouped up and there's big damage, for example Blasphemy's pulse damage on e7. Use Presence on CD, it's only good for Glare spam really.
For AST you need to up your Card usage, it's a core mechanic. Don't ever let Lucid just sit there, you need mana as AST. Use Celestial Intersection more frequently. Do not hold Earthly Star, it's a ridiculously good ability.
Your uptime ranges from 55-65%, so that's at least a third of the fight you're doing nothing. Your group isn't dying and doesn't need heals, so filling it with dps only helps your team. Aim to always be casting something and cut down on hesitations or extended downtime dodging mechanics. 85%+ is a good goal.
Again, not to be nitpicky, plenty of potential as a healer. Just some friendly advice since you're doing Savage.
FFlogs and xiva are important tools to improve and a core part of raiding in every game.I stopped reading at "burst dps healer". Dps and healing are different roles. Stop watching fflogs so much they mess with your brains. All healer are capable of doing anything in any combination and they are nicely balanced. If u care that much about the 200-300 dps difference then u might want to play a dps
They help you analyze your own gameplay to make good, informed decisiones. Everything else is feelycraft and freestyling and results in more responsibility for others. Critical players with a good self-awareness will notice their mistakes the moment they make them but even they cannot reconstruct a full 10min+ fight, let alone objectively.
Things like missing uses of important cooldowns, lack of uptime/ dot uptime and clipping will be shown there and have far more value for you as player than just feeling good about a run or being content that the boss got killed. If you want to keep doing endgame content I suggest you make use of those tools aswell.
They also help illustrate flaws in class design and balance for the devs because no dev team will ever be able to test classes as extensively as millions of players can. Nor will they be able to foresee every way players might utilize skills to cheese mechanics. Many quick fixes and adjustments were made between patches because players are bound to find loopholes in design and will happily exploit them.
Most MMOs have beta servers for this purpose so the devs can get a rough idea about how things will play out in practice but then they often have to hotfix things because players still found more loopholes and flaws to "exploit".
In a game with a clear dps meta, dps balance is important for every single role or classes will inevitably get benched. Sb heavily favoured Sch/ Ast comps to the point that even pugs tended to exclude WhM on many data centres because by taking one along they were already at a noticable disadvantage.
Healers and tanks are not immune to the effects imbalance brings just because they have a green or blue icon. Naturally, people are worried if they notice certain classes or comps are starting to fall behind. Escpecially once power creep starts to kick in which favours any classes with % based buffs over flat damage.
Im using my flare/broil/malefic and having fun with . Not gonna cry cause i lost 2 dot skills to keep me even more busy, unless u think healers ever had more in their dps kit , which is false thoughts

So you're saying that you find healers hard enough already. That, instead of trying to get better with the potential of a higher skill ceiling, you'd rather 'just have fun' despite your fun being different, detrimental even, to other peoples'?
FFLogs is a tool that you can use to look back at your gameplay and figure out how to improve (oh I could have used more Celestial Intersections! or whoa I missed 8 Earthly Stars?!). It doesn't 'mess with your brains' so much as enable you to think.
And for your last point... Everyone had more in their DPS kit. Cleric stance put more forethought into everyone's healing and damaging, all 3 jobs had at least 2 running DoT effects with a 3rd dedicated to weaving (SCH had 5 DoTs). We had fewer oGCD healing tools, so GCD healing was more common. The only false thoughts here are yours, my dude.

If you want braindead gameplay, there's classes for that. I'd much rather healer gameplay feel rewarding in the part of the content that doesn't have to do with heal checks. Even if they do give us additional DPS tools, you can spam GLARE/Broil/Malefic to your hearts content.


Honestly they just seems like a troll as they mentioned in another thread something also negative. Or maybe one of people who are contrarians for the sake of arguing. If they're truly content with how healers are, then they wouldn't be looking here in the first place or even comment.So you're saying that you find healers hard enough already. That, instead of trying to get better with the potential of a higher skill ceiling, you'd rather 'just have fun' despite your fun being different, detrimental even, to other peoples'?
FFLogs is a tool that you can use to look back at your gameplay and figure out how to improve (oh I could have used more Celestial Intersections! or whoa I missed 8 Earthly Stars?!). It doesn't 'mess with your brains' so much as enable you to think.
And for your last point... Everyone had more in their DPS kit. Cleric stance put more forethought into everyone's healing and damaging, all 3 jobs had at least 2 running DoT effects with a 3rd dedicated to weaving (SCH had 5 DoTs). We had fewer oGCD healing tools, so GCD healing was more common. The only false thoughts here are yours, my dude.
They were searching for reactions, just ignore them.
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