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  1. #11
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Lyth View Post
    I don't think that you need to remove them necessarily, but I'd see a bit more thought put into them than invuln-swap-invuln-swap. It does get old pretty fast. What I'm proposing is that smart use of the rest of your defensive kit be used to open up access to these abilities. There needs to be more to mitigation than timestamps and spreadsheets.
    Invulns offer exactly that, there are no mechanics in the game that require an invuln, if you took invulns away you would just use a cooldown instead, or if you made it so they can only be used at a specific time you are LITERALLY time stamping them.

    Current invulns let you handle mechanics in different ways and mix up the fight. Got a PLD? You can ignore that first tank buster in shiva, got a WAR? You can ignore every morn afah, etc.

    What you’re suggesting is basically what SE did with tank LB3 in late ARR and HW. Tank LB was widely considered completely useless so SE solution? Make it 100% required at a specific time (Bahamut and Alexander’s ultimate attack). This was not good design. It didn’t make the LB3 useful, it just made it mandatory for one specific thing. Fight design was handled a lot better in stormblood on this front with fights like byakko and o7s where you didn’t HAVE to tank LB3 but you could use it to cheese a mechanic, making it useful for its own sake and not just because it was required.
    (3)
    Last edited by Cabalabob; 07-21-2020 at 03:53 AM.

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