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  1. #111
    Player
    Gravagar's Avatar
    Join Date
    Aug 2013
    Posts
    107
    Character
    Amanogawa Murasaki
    World
    Excalibur
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Deceptus View Post
    I simply think most healers want a CLEAR explanation of what the developers think healers should be doing with down time. Because clearly "Fun Comes First" isn't their mindset anymore.
    ...

    I'm just not sure how gutting our downtime tools even achieved the goal of "heal more." It's like how, growing up, I'd have video games taken away as my punishment for getting poor grades. It didn't encourage me to study more at all, it just encouraged me to learn sneaky ways to evade the ban. The punishment did not achieve its desired effect- it just made me doing my day-to-day activities more anxiety-inducing and less enjoyable. Healers don't need to wind up with bad grades like me- they need positive reinforcement to encourage good downtime kit usage, not... not THIS.



    Quote Originally Posted by NobleWinter View Post
    Has the Development Team ever done this for any Role in the Game or any particular Class? It would be awesome to finally see what the real goal and vision is for Healing because a lot of what's discussed in this very forum is what they 'might' be trying to do and sometimes it seems like the design choices conflict with every possible scenario we come up with. It's frustrating when you really want to enjoy Healing but it keeps morphing into something less and less enjoyable every expansion.

    Yes, it would be fairly unprecedented... But, we live in unprecedented times that have caused unprecedented main-patch delays. Since every hour of work spent tweaking jobs is only as efficient as (guessing 50 minutes spent in the office, it's all the more important to have a two-sided discussion. Likewise for dev-time considerations, I don't want to waste my energy giving feedback about how I think the current AST card system can be improved if the devs are only seeking feedback about other aspects of healers, no matter how much I think that system could indeed be improved. The thing is, I have no idea what goals of theirs are totally inflexible (the pessimist part of my brain feels like it's "all of them," whatever those goals even ARE), so I'd really love to hear detailed thoughts about what they are willing to budge on, especially to get more fresh ideas that aren't 'Let's Homogenization Time, Yayyyyyeee'.
    (8)

  2. #112
    Player
    Yani-Madara's Avatar
    Join Date
    Oct 2019
    Location
    Limsa
    Posts
    44
    Character
    Kaiser Veritas
    World
    Brynhildr
    Main Class
    Samurai Lv 80
    I have a suggestion on making healers more accessible without compromising their complexity. Adding the option that when a Tank's HP is dropping low a noise rings. This may help those people who focus too much on dps and having it as an "option" lets those who dislike it turn it off.

    Reducing DPS options for healers did not fix healers ignoring their duties. The other day I was in a party with 5 dead players and the healer kept spamming Broil over and over.

    This summary with 70+ likes as of now, shows that healers have been in a dumpster fire situation for this whole expansion. (I'm aware tanks are also having problems.)

    But what did the devs do during the patches? Ninja overhaul that dumbed it down and upset a good portion of Nin players.

    Nier butt also got an immediate fix. So booty pixels are a top priority but reverting God awful playstyle changes is not.

    Finally I'll add that long queue wait times from Healers and Tanks quitting plus new people not making up for the losses is a problem for dps players too.
    (2)
    Last edited by Yani-Madara; 07-09-2020 at 08:03 PM. Reason: Added suggestion

  3. #113
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    the 2b fix admittedly was something that could be undone in a single click- due to flags not being set at all. The problem happened when they set the flags as intended but that was glitchy as fuck so a single click to go back to the "broken" but beloved was worth it for the devs since it saved them the actual work

    ninja overhaul was neccessary to slow it down for controller/ps4 users so it could function smoother. I play a bit on pc now alongside my ps4 and ninja is much faster on 60fps to the point its a bit awkward because ps4 is limited to 30fps and the controller on pc has a slight more input delay than keyboard.
    I should also point out there's been two camps on ninja since it got changed, there was the pc camp complaining it was slowed down but they have been rather quiet for a while, and there was the camp that feels it needs some QoL which is understandable


    healers though? we don't even get acknowledged ;n;
    (2)

  4. #114
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Recon1o6 View Post
    ninja overhaul was neccessary to slow it down
    And even with the slowing-down it's still the highest CPM job according to this reddit post.
    (1)

  5. #115
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by YusiKha View Post
    And even with the slowing-down it's still the highest CPM job according to this reddit post.
    ninja has always been a very click/action heavy job because mudras. Still, another thing to bare in mind is that Astro will undoutedly have higher clicks than what's shown if you are on controller because you can't directly click to party member.

    This graph more shows that ninja has been slowed so the difference between it and the other jobs isn't as extreme.
    (4)

  6. #116
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    I don't get it. I've played BLM for a while now and I noticed the job is heavily reliant on procs at level 50. The thing is, why can't WHM be like that? I think someone mentioned it in the forums before about WHM being a proc healer. It makes sense, wouldn't it? We already have a proc with Cure 1 -> Cure 2, so why can't we have more traits and spells that work the same?

    For example: Casting Stone/Glare has a small chance to proc for a new Water spell. Or casting holy can have a small chance to proc for a new AoE spell. Having WHM be like that would rejuvenate the job a little bit and make it more fun.
    (2)

  7. #117
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by currentlemon View Post
    We already have a proc with Cure 1 -> Cure 2
    As do AST and SCH. AST with Enhanced Benefic and SCH with Catalyse.

    Quote Originally Posted by currentlemon View Post
    For example: Casting Stone/Glare has a small chance to proc for a new Water spell.
    Level 50 BLM isn't really fun to play though, as it's essentially healer gameplay (single spammable and DoT) but you have an annoying proc that you have 0.5s to react to. Fire 4 is what makes BLM's rotation work.
    (0)

  8. #118
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by YusiKha View Post
    Level 50 BLM isn't really fun to play though, as it's essentially healer gameplay (single spammable and DoT) but you have an annoying proc that you have 0.5s to react to. Fire 4 is what makes BLM's rotation work.
    Having just levelled BLM to 54 in the last few days begrudgingly, I can state its slightly more interesting than a healer as you have thunder3/2 procs (thunder 3 instead of our missing aero 3) and a choice of 2 aoes in ice phase depending on where the enemy is standing.
    Those 2 admittedly annoying procs are at least token effort enough to make dungeons slightly less monotenous

    on the subject of procs though lets look at the current ones
    Benefic/cure 1 is simply too weak once you get to level 50 and encourages benefic/cure 1 spam which needs to be eliminated.

    On that basis alone, we could change these into a trait upgrade.

    Catalyse is critical shield, it doesn't really count as a proc mechanically even if a second status effect appears.


    know what would be good? Having WHM use proc style damage rotation. That would make it mildly less tedious.
    (2)

  9. #119
    Player
    D6Damager's Avatar
    Join Date
    Jul 2018
    Posts
    73
    Character
    Draygomir Wrothlasch
    World
    Leviathan
    Main Class
    White Mage Lv 61
    On my server, it seem like every third character I see is another WHM. There seems to be tons of people leveling healer. Did I miss something?
    (1)
    "Wherever you go, there you are." ~ Buckaroo Bonzai

  10. #120
    Player
    Kazukiyashuo's Avatar
    Join Date
    Jun 2017
    Posts
    68
    Character
    Kazuki Yashuo
    World
    Odin
    Main Class
    Astrologian Lv 80
    I love healers and i think this is the first time they are balanced and all 3 perform well. Good job SE. Cant join the salt train. Im having fun with them
    (2)

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