I'm just not sure how gutting our downtime tools even achieved the goal of "heal more." It's like how, growing up, I'd have video games taken away as my punishment for getting poor grades. It didn't encourage me to study more at all, it just encouraged me to learn sneaky ways to evade the ban. The punishment did not achieve its desired effect- it just made me doing my day-to-day activities more anxiety-inducing and less enjoyable. Healers don't need to wind up with bad grades like me- they need positive reinforcement to encourage good downtime kit usage, not... not THIS.
Yes, it would be fairly unprecedented... But, we live in unprecedented times that have caused unprecedented main-patch delays. Since every hour of work spent tweaking jobs is only as efficient as (guessing50 minutes spent in the office, it's all the more important to have a two-sided discussion. Likewise for dev-time considerations, I don't want to waste my energy giving feedback about how I think the current AST card system can be improved if the devs are only seeking feedback about other aspects of healers, no matter how much I think that system could indeed be improved. The thing is, I have no idea what goals of theirs are totally inflexible (the pessimist part of my brain feels like it's "all of them," whatever those goals even ARE), so I'd really love to hear detailed thoughts about what they are willing to budge on, especially to get more fresh ideas that aren't 'Let's Homogenization Time, Yayyyyyeee'.