Page 14 of 181 FirstFirst ... 4 12 13 14 15 16 24 64 114 ... LastLast
Results 131 to 140 of 1809
  1. #131
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Flay_wind View Post
    What you're doing as BLU healer is:
    You spam the shit out of Pom Cure or your tank dies.
    Throw Gobskin for Megaflares.
    You spam White Wind during Earthshakers.
    As such, aside from Diamondback windows you do not have time for damage GCDs.
    During Diamondback windows you have time to apply your Bristle + Song of Torment (2 GCDs) Surpanakha (4 hits with 0.5 seconds recast, essentially a GCD), cast Gobskin or heal the tank (yay another GCD) for the following mechanics and that's it.
    Pom Cure is also 1.5 seconds cast before spell speed mods, so you have all the time in the world to throw your damage OGCDs in there.
    I even removed my standard damage GCD spell and replaced it with Blood Drain for T13 specifically, because White Wind is expensive and as mentioned above there are times when you need to cast it 3 times in a row and that's 4500 MP gone.


    Read the above and ask yourself: do you want any of that?
    Interesting perspective.

    Honestly? THAT would make me quit healing.

    Like, that's basically just the other extreme.
    While I believe that they can hit a middle ground, spamming heals like that sounds so stressful. If all fights were like that I'd bounce.

    Though it would change the whole game. All fights would be more prone to snowballing. I became a tank main because this is my first "real" MMO and I'm not very good and needed to play something that's more "oops proof," but if healers changed like that...
    Healing really seems to be balanced around low level play and if all healing worked like BLU I imagine we'd lose a lot of the casual community.

    Also, man... it would be hard on new healers.
    (1)

  2. #132
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Flay_wind View Post
    So, it's not something completely related to the thread, but still.
    Due to me being somewhat bored (all combat jobs are at 80), enjoying BLU and having pretty much nothing to do i finally decided to go for the Morbol Mount. Got "Blue Unchained" this Sunday.
    As you might know BLU healer's healing spells are as follows:
    Really strong single target heal spell, AoE shield, Cure 3 centered around yourself + Esuna and White Wind aka your current hp which is as busted as it sounds. No OGCD heals whatsoever.
    As a trade off, they have 5 damage OGCDs, potent DoT, personal "Thrill of Battle", and some other stuff.
    As another trade off, BLUs are squishy in general, due to not having any VIT on their weapons, as such even with food their hp for level 50 content is ~5.9k max.

    So here's some perspective from a BLU Healer for those raids or T13 specifically. T13 mechanically is very simple but also is very healing intensive.
    BLU Tank dies in 2-3 hits, be it special attacks or just even autos from Bahamut. Not counting those that simply oneshot BLU tank from full hp.
    Non mitigated Megaflare hits for ~6.1k.
    Earth Shakers hit for more than half HP.
    If you forget to cast your ward and everyone is not topped off, people not keeping at least 2 of potential 3 damage downs on Bahamut (Bad Breath, Addle, Magic Hammer), then aside from tanks people would die to Gigaflare.


    What you're doing as BLU healer is:
    You spam the shit out of Pom Cure or your tank dies.
    Throw Gobskin for Megaflares.
    You spam White Wind during Earthshakers.
    As such, aside from Diamondback windows you do not have time for damage GCDs.
    During Diamondback windows you have time to apply your Bristle + Song of Torment (2 GCDs) Surpanakha (4 hits with 0.5 seconds recast, essentially a GCD), cast Gobskin or heal the tank (yay another GCD) for the following mechanics and that's it.
    Pom Cure is also 1.5 seconds cast before spell speed mods, so you have all the time in the world to throw your damage OGCDs in there.
    I even removed my standard damage GCD spell and replaced it with Blood Drain for T13 specifically, because White Wind is expensive and as mentioned above there are times when you need to cast it 3 times in a row and that's 4500 MP gone.


    Read the above and ask yourself: do you want any of that?

    P.S. All things considered, it has been really fun for me personally, if somewhat stressful at times.
    P.P.S. Apologies for the wall of text.
    And the REASON you have to go through all that BS as a BLU healer is because BLU tanks have cloth as their base armor class and the Mighty Guard 40% damage mitigation doesn't make up for it.

    So your tanks are getting shredded. Any AoE's going out? Shredding your party members.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #133
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Flay_wind View Post

    What you're doing as BLU healer is:
    You spam the shit out of Pom Cure or your tank dies.
    Throw Gobskin for Megaflares.
    You spam White Wind during Earthshakers.
    As such, aside from Diamondback windows you do not have time for damage GCDs.
    During Diamondback windows you have time to apply your Bristle + Song of Torment (2 GCDs) Surpanakha (4 hits with 0.5 seconds recast, essentially a GCD), cast Gobskin or heal the tank (yay another GCD) for the following mechanics and that's it.
    Pom Cure is also 1.5 seconds cast before spell speed mods, so you have all the time in the world to throw your damage OGCDs in there.
    I even removed my standard damage GCD spell and replaced it with Blood Drain for T13 specifically, because White Wind is expensive and as mentioned above there are times when you need to cast it 3 times in a row and that's 4500 MP gone.


    Read the above and ask yourself: do you want any of that?

    P.S. All things considered, it has been really fun for me personally, if somewhat stressful at times.
    P.P.S. Apologies for the wall of text.
    This creates the other extreme though it does validate the pure healing mentality, i'm reminded of when I had to be a glorified babysitter to the Drg in my static during final coil, I had to as the bad combination design of low magic defense job + heavy magic damage bosses created a scenerio where the job could not handle mechanics without personal shields (mainly Gigaflare/Megaflare) this made my mp a lot more noticeable, and as a sch main from back then, we were laughing compared to Whm yet this tier changed that and I liked it.

    But i know i'm not the norm for a healer, where I would have fun with BLU design most others wouldn't, so I think leave it on BLU.

    However I think SE needs to really look at the basic truth to how healers are played, as they increase our healing abilities, we will dps more.

    Reducing the dps abilities on top of increasing healing abilities has caused the current situation where our gcd heals are becoming redundant and more and more healers are bored.

    Honestly just want to ask the job design team this:

    With regards to healers, do you think that you may have gone wrong in your design approach, as your intended goal to have a more healing focus has unfortunately created a situation where healers are expected to dps more than ever before, and has even got people in the community considering benefic 1 and cure 1 as button bloat?
    (5)

  4. #134
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Deceptus View Post
    And the REASON you have to go through all that BS as a BLU healer is because BLU tanks have cloth as their base armor class and the Mighty Guard 40% damage mitigation doesn't make up for it.
    Sure, but how would you feel if the healing jobs were retuned to operate more like that?
    (0)
    Last edited by ItMe; 07-21-2020 at 11:30 PM.

  5. #135
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    What healers need is the stuff I wrote on the main page of this entire thread. Pure healing which BLU falls closer to is unfit for this game. BLU parties as is are terrible and not just because BLU's tanking is laughable

    Incoming damage needs to be higher, more frequent or both so the heals/dps cds is not 20/80 but closer to say 50/50.
    Our downtime tools and attacks need to be expanded. doubly so if the devs refuse to up the amount of healing needed in content
    Our entire kits need to be reverted to a more complex and less homogenised state

    The pure healing mentality must be scrapped. It didn't work with WHM in stormblood, and its not working now.
    But we can't simply all jump on the green dps train. There must be a balance, and by balance that means dps/downtime and healing must be given equal priority in the role. Fundamentally as a healer gets better at healing, they don't need to heal as much, that's why the dps aspect is so important to veteran healers
    (10)

  6. #136
    Player
    Cherub's Avatar
    Join Date
    Aug 2013
    Location
    Floating City of Nym
    Posts
    392
    Character
    Miasma Eschaton
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    I hate that this thread exists because it absolutely NEEDS to. Thank you OP for spending your time summarising all the wrongs with healing. I couldn't agree more with all of it.
    Since ARR I have played healing roles in savage tiers. When I went DPS in savage, the only thing I wanted to do was go back to healer. I love healing but with each passing LL in which we go ignored, my disdain for this entire situation really just beats out my love. At least acknowledge it. At least tell us you're aware. Just a few words to ease our minds.
    (10)

  7. #137
    Player
    Gravagar's Avatar
    Join Date
    Aug 2013
    Posts
    107
    Character
    Amanogawa Murasaki
    World
    Excalibur
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Deceptus View Post
    And the REASON you have to go through all that BS as a BLU healer is because BLU tanks have cloth as their base armor class and the Mighty Guard 40% damage mitigation doesn't make up for it.

    So your tanks are getting shredded. Any AoE's going out? Shredding your party members.
    Slight correction. Tank Mimicry on BLU changes your armor stats to match fending. However, BLU tank do have caster HP pools, which just means Flatten hits for 7k of your 5.9k HP, instead of hitting for 13k.


    Pom Cure feels strong, but that's only because BLU HP pools are so small. If a BLU tank had tank HP, you'd still need to spam Pom Cure just as much since the HP bars would barely go up.


    I don't personally feel like I'm being a pure healer, since I'm throwing things out like Bad Breath, Missile/Death for adds, or Condensed Libra. I wouldn't be opposed to having healer blandness addressed by adding things other than damage spells to do during downtime, but... This dev team isn't known for taking risks on interesting buff/debuff interactions. Gonna have to say that, while BLU healing is a fun change of pace, I wouldn't want it as-is to become the norm.
    (1)

  8. #138
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Something I didn't realise until this morning- SE have actually done one of the items on the What do Astro's want section- namely adding an mp restore method outside of lucid at last.

    I'm more shocked than anything. Though I suspect its because they wanted to nerf lightspeed but figured that it won't be able to res AND heal and so they stuck mp on the cards.
    (1)

  9. #139
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Update: I will start editing the main post as things are fixed with strikethrough and fixed. Hopefully it will eventually catch the devs attention.

    got to keep things visible on the off chance one of them idly looks at the healer forums
    (0)

  10. #140
    Player
    EtherRose's Avatar
    Join Date
    Aug 2013
    Posts
    355
    Character
    Ether Rose
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Recon1o6 View Post
    Snip
    Nicely done. However, there is one thing that sticks out as a sore thumb. Complexity. You healers complain that you want healing to be "Complex" but everything that you listed is mainly not complex, at all. It's mainly buff this or bring back this. Also these changes you listed, there will still be downtime.

    I don't know what you want in "Complexity" but in terms of healers, there's not much to be complex about. You're healers, you're job is to heal with minimal damage output. You're not a DPS/Tank. Should they make it more fun to play as a healer? They should try. How should they? I don't know but the things you listed certainly don't contribute much to the "Make it fun and complex" that you're wanting. As i said it's mainly "Buff this and bring this back". I feel like this list just scratches the surface. There's not much "in-depth" in terms of complexity and "Fun" of what you want. What is it that you want to change to actually make them more complex and fun? Just stating "Make it more complex" is very vague. And no, buffing skills and bringing back certain skills doesn't make a job complex and fun. The only thing that was "Complex" was Astro's original cards which you have listed. Everything else is just QoL basically with certain lines like "Change the healing style so it's not WHM-lite" - How? How do you want it changed? If you're adamant on changing healers don't list vague things and expect SE to read your mind.

    Lastly, i'll revisit this thread next week and give some ideas of my own. It's been a while since i last touched my 80 WHM and in the midst of leveling my AST. I do need to touch up on my SCH as well.

    Also on a side note, if i'm not mistaken - in the past live letters Yoshi stated they wanted to make things more simple so it's easier to play all around for everybody. This was for all jobs. Hence why some skills were taken away completely, etc. So asking for something to be more complex probably won't fly given the fact on how the Dev team wants to do things.
    (0)

Page 14 of 181 FirstFirst ... 4 12 13 14 15 16 24 64 114 ... LastLast