Cant really call it worse when you could do all fights last expac with no gcd heals more like the same with less dos buttonsNot only they failed achieving this, but it's "worse" than before.
A quick look at data and the current healers toolkit too see that this insane amount of powerful oGCD heal made the nuke button explode.
That's the consequence of giving more healing option but keeping the encounter design the same.
They can't destroy oGCD heals by 6.0 because of the way they made fight design and how certain mechanics require heavy healing in addition to high mana consumption from GCD healing - unless they also change the way encounter design for previous content works.If the devs want more focus on healing and less dpsing, ogcd should've never been heals - save for emergency ones like Benediction - they should've stayed as support/offensive skills, that way we'd at least 'look' like pure healers because we'd be bound to use gcd heals. They corners themselves because their vision of healers literally contradicts how they're played and designed to be played.
At this point they can either overhaul all healers and destroy most ogcd heals, or accept the fact that the game has no room for a pure healer mindset and that just like tanks are blue dps with extra aggro, healers are green dps with extra support skills.
From what I understand, pure healing mindset should have not been a thing, seeing how HoN encourages DPSing when healing isn't necessary.
and with that, 100 replies on this thread
thing is, even if they removed the ogcd healing, damage is still infrequent enough gcd healing would be enough to keep everyone alive in all content in pretty much all casual scenarios (ie not extreme or above) with a pair of healers that are at basic expected competency and still have them doing lots of downtime. The only 1 I can think of that might be a challenge is TGcid's cleansing strike without a WHM but a single mechanic isn't much
Basic competence for a whm for example:
Don't stand in the bad where possible, use Cure 3/2 and Medica where appropriate, remember to pop lucid and damage away during the 20-25 seconds the boss does nothing of import
Even in some extremes it would likely be possible for skilled healers to do it purely by GCD and still throw out lots of damage
Incoming damage is simply not frequent enough
if people wanna see what healing without ogcds looked like just check high skill level kills of things like pheonix or bahamut in arr there was constant down time scholars could push about 4/5 of the dps of a dps during those fights
I'm lving GNB and i was a bit surprised to have so diffrent kind of skills as a Tank.
Sometimes, especially in low lv dungeons, i can pack mobs and the healer has even not have to heal me cause my combo heal myself + gives me a "shield", i can boost my dmg, i can regen myself, i can put a aoe dot on mobs, i have aoe combo! Even the healer who was with me said i was cheated lol.
Seriously.....even a tank can aoe dot and as main sch i can't?....
Tanks have combos, can boost their dmgs, heal themselves, protect people and themselves, stun, silence mobs...
Dps have combos, can boost themselves, heal/raise, protect, auto regen+ small cure, stun, dots...
Why healers have to focus on healing and have a borring gameplay? We should be able to boost others in several ways, to debuff ennemies, to aoe dots, have some combos in healing and dps skills. We need to be useful.
I want to share a bit of relevant discussion that happened in the Warframe community.
https://forums.warframe.com/topic/11...-ui-like-we-ui
This post is a Developer Workshop post discussing recent changes to the UI design of the game, as well as planned future adjustments that are still in the mock-up pre-production phase. The reason the post was made was due to a lot of negative feedback generated about recent UI changes. Mainly, weapon preview screens had an [(!) About] button that you had to mouseover to see information about the weapon... And there was nothing else on the screen. The mouseover obscured pure empty white space. So, why the hell even keep it as a mouseover, instead of just BEING THERE, if it's not covering anything up?
https://forums.warframe.com/topic/11...we-ui-part-ii/
Cue part 2: The developers listened and responded. The pointless [(!) About] mouseover change would be reverted, along with a few other recent and unpopular changes. Hell, a long-standing issue (item labels being OFF by default- it worked in BotW because we know what a dang apple is, but doesn't work in Warframe because I don't know the difference between Neurodes and Neural Sensors without someone holding my hand) got fixed as a result, too. The devs explained why they made decisions they made, the players responded, and the devs listened. Hell, it wasn't all playing defense- the new end-of-mission screen they previewed generated positive feedback, so they're proceeding along those lines for sure.
I think we're loooooooooooong overdue to hear a Dev-Workshop-like post from the person responsible for the current direction of healers. I don't want to hear a PR response, or their boss covering for them- I just want them to tell us what they were trying to accomplish, because I don't think it was "upset a lot of people." Nobody on 14's team intends to do that (except maybe whoever mixed up the names of the Ninja combo finishers.) Just let us have a discussion so that we can laser-focus our feedback on what you want to hear to accomplish your goals of happy healers, ok? Just treat us like adults, and like we matter to you, and we won't bite, I promise.
I simply think most healers want a CLEAR explanation of what the developers think healers should be doing with down time. Because clearly "Fun Comes First" isn't their mindset anymore.I think we're loooooooooooong overdue to hear a Dev-Workshop-like post from the person responsible for the current direction of healers. I don't want to hear a PR response, or their boss covering for them- I just want them to tell us what they were trying to accomplish, because I don't think it was "upset a lot of people." Nobody on 14's team intends to do that (except maybe whoever mixed up the names of the Ninja combo finishers.) Just let us have a discussion so that we can laser-focus our feedback on what you want to hear to accomplish your goals of happy healers, ok? Just treat us like adults, and like we matter to you, and we won't bite, I promise.
If they want us to heal more, then fine. Design the game that way. Make things hit harder so we have to heal more. BUT BE CONSISTENT DANG IT.
You can't want healers to heal more but have outgoing damage be the same.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
I think it's largely to do with them trying balance between two impossible extremes. They want players who still spam Cure I to be able to clear most content while also making it fun for your Savage tier raider. Those aspirations simply aren't realistic, and nothing they do will ever make them so. Unfortunately, with Shadowbringers, they seemed to focus on the former which has made even the average playerbase upset since, well, it's practically guaranteed you'll spend 70-90% of your time spamming Glare/Broil/Malefic if you have even a remote idea how healers work.I simply think most healers want a CLEAR explanation of what the developers think healers should be doing with down time. Because clearly "Fun Comes First" isn't their mindset anymore.
If they want us to heal more, then fine. Design the game that way. Make things hit harder so we have to heal more. BUT BE CONSISTENT DANG IT.
You can't want healers to heal more but have outgoing damage be the same.
This is why if they're so insistent healing needs to be easy. They need to introduce things like debuffs that while not necessarily in casual content, make a big difference EX and up. That way more experienced healers having something to strive towards beyond Dia, Glare, Glare, Glare, Glare....
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
its extremely ironic that they gutted the offensive kits (that these people dont even use) for "accessibility" and they kept in the one skill that actually stops these players from clearing content. they should've deleted tier 1 spells or made them upgrade into tier 2s with traits.
yes they have niche uses but tier 2 spells could be adjusted accordingly
Has the Development Team ever done this for any Role in the Game or any particular Class? It would be awesome to finally see what the real goal and vision is for Healing because a lot of what's discussed in this very forum is what they 'might' be trying to do and sometimes it seems like the design choices conflict with every possible scenario we come up with. It's frustrating when you really want to enjoy Healing but it keeps morphing into something less and less enjoyable every expansion.
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