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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Lucy_Pyre View Post
    ...
    Thinly veiled attempt to derail thread. Also irrelevant to points made.
    (3)

  2. #2
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Lyth View Post
    Thinly veiled attempt to derail thread. Also irrelevant to points made.
    It's actually entirely relevant; thus the "invulns are fine" bit. Because, well, invulns are completely fine. They're actually one of the things that most differentiates tanks in this game from a lot of other MMOs, because in all the MMOs I've played over the years I've almost never seen a "I can't die" button on tanks in others.
    (5)

  3. #3
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,032
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Lucy_Pyre View Post
    It's actually entirely relevant; thus the "invulns are fine" bit. Because, well, invulns are completely fine. They're actually one of the things that most differentiates tanks in this game from a lot of other MMOs, because in all the MMOs I've played over the years I've almost never seen a "I can't die" button on tanks in others.

    Easiest example for an "I can't die button" would probably WoW's Divine Shield but yes. I certainly don't want it to be on a gauge so that the devs decide when I get to use my cooldowns, it only takes decision making away from the tank and says "you use your abilities the way we want you to, when we want you to"...no thanks to that.
    (8)

  4. #4
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Lucy_Pyre View Post
    It's actually entirely relevant; thus the "invulns are fine" bit. Because, well, invulns are completely fine. They're actually one of the things that most differentiates tanks in this game from a lot of other MMOs, because in all the MMOs I've played over the years I've almost never seen a "I can't die" button on tanks in others.
    You should try XI, where they do differentiation much better. Invulns came from there, where they were referred to as "1-hr" CDs before they got buffed to be 30min CDs.
    (0)
    New Job Ideas
    Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
    Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
    Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle

  5. #5
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by DWolfwood View Post
    You should try XI, where they do differentiation much better. Invulns came from there, where they were referred to as "1-hr" CDs before they got buffed to be 30min CDs.
    They were originally 2hr abilities. And they weren't even all true invulnerability. Invincible didn't block magic. Perfect Dodge didnt' dodge magic. No idea about now though, with all the stuff you can get from Job Master skill tree enhancement.

    My favorites were always Chainspell and Mighty Strikes. Chainspell was almost true invulnerability if you used it to cast defensive spells. Mighty Strikes went under the radar for a long time cause people didn't believe that it affected weaponskills, which I never understood, because it was easily observable firsthand heh.
    (0)

  6. #6
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Vyrerus View Post
    They were originally 2hr abilities. And they weren't even all true invulnerability. Invincible didn't block magic. Perfect Dodge didnt' dodge magic. No idea about now though, with all the stuff you can get from Job Master skill tree enhancement.

    My favorites were always Chainspell and Mighty Strikes. Chainspell was almost true invulnerability if you used it to cast defensive spells. Mighty Strikes went under the radar for a long time cause people didn't believe that it affected weaponskills, which I never understood, because it was easily observable firsthand heh.
    oh yeah dang you're right. It's been so long since they buffed them that I forgot 2 hours, not 1 haha.

    But that's what I mean though, Rune Fencer's ultimate blocked all magical incoming damage whereas PLD's blocked all physical, and unlike XIV, that actually means something in that game since there's different optimal setups for different bosses and all.

    But yeah, once they came out with Rune Fencer, the endgame tank balance really found its stride imo. Ninja and Thief are great to see how they work, but with the subjob system in place, you could just go /NIN49 and be good to go as RUN or PLD if you needed shadows.
    (0)
    New Job Ideas
    Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
    Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
    Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle

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