Not lag..... Inexperience!

Not lag..... Inexperience!
So in order to beat anything like this, I should have to attempt it 500 times before learning the "right" way to do it? How about the developers create something that is difficult and requires actual thought instead of relying on crappy software to do the work for them? Or, better yet, create content that can be tackled in multiple ways? I don't expect them to make things I can beat in 1 try, but if played perfectly, I should still be able too, even if my chances are very very low (2%) of getting it on the first try. Instead, what your suggesting is, the ONLY way anyone should ever be able to beat something like this is to try a few thousand times simply because everyone else had to? "It was designed like shit for a reason, so that you have to try it a few dozen times until you learn all the ways its buggy and poorly built and figure out ways around these issues. Thats what makes it Fun!" Thats essentially what some of you are saying.
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