Results 1 to 10 of 32

Hybrid View

  1. #1
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I think MCH is at the perfect balance right now.
    It's core rotation is still entirely Gun based.
    1-2-3 combo, plus Hypercharge, Heatblast and Gauss Round, Ricochet and Spread Shot. Reassemble and Barrel Stabiliser are also gun-related. It has more gun abilities than 'gadgets'.

    Once again, Machinist IS the gun job in the Final Fantasy series. Adding gadgets is just the flavour that Final Fantasy's gun job has now.
    Just as Final Fantasy's signature 'mage' job is based around elements and wears a pointy yellow hat.
    (0)
    Last edited by Seraphor; 07-15-2020 at 07:06 PM.

  2. #2
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Seraphor View Post
    I think MCH is at the perfect balance right now.
    It's core rotation is still entirely Gun based.
    1-2-3 combo, plus Hypercharge, Heatblast and Gauss Round, Ricochet and Spread Shot. Reassemble and Barrel Stabiliser are also gun-related. It has more gun abilities than 'gadgets'.

    Once again, Machinist IS the gun job in the Final Fantasy series. Adding gadgets is just the flavour that Final Fantasy's gun job has now.
    Just as Final Fantasy's signature 'mage' job is based around elements and wears a pointy yellow hat.
    Hard disagree here, of the 1-2-3 combo only split shot "uses" the gun (and even then with loads of flips), slug shot and clean shot are about summoning missles and weird laser turrets. Heat blast sort of uses the gun, but its more of a waft than a shoot, but we can count it. So of its single target gcds 2/6 of them are "shooting" the gun and in aoe is 1/4 (counting flamethrower as a gcd cos it triggers the gcd). Whilst the gun is present in a lot of the attacks, they are using it more like a wand in most cases than a gun.

    Also going by the wikis defininition of a machinist, only some of them use guns, namely Tactics and XII, other iterations of machinist/engineer use a variety of different weapons across the series, https://finalfantasy.fandom.com/wiki/Machinist_(job), and in a lot of games with a "machinist" there are other classes that use the gun as well, for example chemists in tactics are just as gun oriented, and in tactics advances they fully seperated them into tinker and fusilier.

    What people are wanting here is a class that revolves almost solely around actually shooting things with their gun, which is what mch used to be, but now the gun seems basically vestigal in its kit, where everything could be replaced with the multitool and no one would bat an eye and it would make just as much sense. Even MCHs lore is at odds with itself, the machinists questline is all about gunslinging, yet the WOL version is basically a gun mage.
    (0)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

Tags for this Thread