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  1. #31
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    The over the top flips being standard feels a bit weird (although I do like the one where you summon a bunch of bullets) but overall I like the 'gunner that deploys robots and gadgets' theme.

    I don't particularly like giant multi-tool though, I'd rather have the robot turret back.
    Have it transform/deploy various things i.e. pops out a flamethrower and starts spinning round throwing fire everywhere for AoE, flips out a minigun and goes to town for ST, deploys an electrical field on the ground for a DoT effect, transforms into the automaton queen and rushes-in for the big melee mode attacks. & so on.

    MCH doesn't really have a lot of skills, I feel there is plenty of room to add enough that both "gunners" and "engineers" can be happy.
    (2)

  2. #32
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Seraphor View Post
    I think MCH is at the perfect balance right now.
    It's core rotation is still entirely Gun based.
    1-2-3 combo, plus Hypercharge, Heatblast and Gauss Round, Ricochet and Spread Shot. Reassemble and Barrel Stabiliser are also gun-related. It has more gun abilities than 'gadgets'.

    Once again, Machinist IS the gun job in the Final Fantasy series. Adding gadgets is just the flavour that Final Fantasy's gun job has now.
    Just as Final Fantasy's signature 'mage' job is based around elements and wears a pointy yellow hat.
    Hard disagree here, of the 1-2-3 combo only split shot "uses" the gun (and even then with loads of flips), slug shot and clean shot are about summoning missles and weird laser turrets. Heat blast sort of uses the gun, but its more of a waft than a shoot, but we can count it. So of its single target gcds 2/6 of them are "shooting" the gun and in aoe is 1/4 (counting flamethrower as a gcd cos it triggers the gcd). Whilst the gun is present in a lot of the attacks, they are using it more like a wand in most cases than a gun.

    Also going by the wikis defininition of a machinist, only some of them use guns, namely Tactics and XII, other iterations of machinist/engineer use a variety of different weapons across the series, https://finalfantasy.fandom.com/wiki/Machinist_(job), and in a lot of games with a "machinist" there are other classes that use the gun as well, for example chemists in tactics are just as gun oriented, and in tactics advances they fully seperated them into tinker and fusilier.

    What people are wanting here is a class that revolves almost solely around actually shooting things with their gun, which is what mch used to be, but now the gun seems basically vestigal in its kit, where everything could be replaced with the multitool and no one would bat an eye and it would make just as much sense. Even MCHs lore is at odds with itself, the machinists questline is all about gunslinging, yet the WOL version is basically a gun mage.
    (0)
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