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  1. #1
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Shougun View Post
    I think that's just different people talking though. For expedience and ease we talk about groups as they're unified but honestly that's usually not the case in pretty much anything. Stuff like that will also make people feel like SE can never win either, but again most likely different people talking.

    Hopefully they can support a bit more diversity in playstyle without breaking healer balance. I think it's good to have a job that's more straight forward and simple, but also good to have one that's a bit more technical, the general balance not even having to be off due to it, just letting players find a style they enjoy more (like 'oh no' if the healer that happens to be more technical has a whopping 2% more damage lol).
    This is all very true, but there is really only so much they can do to add complexity to a new healer. Patch after patch healers have gotten dumbed down and homogenized, so hoping they magically put in some rubix cube of a healer is very very optimistic thinking. You have old Ast, which wasn’t mechanically demanding by any means but at least it had some complexity to it in regards to cards, was turned into what it is now.

    They could give healers a better dps rotation, but how many times are you going to break the combo midway to have to heal? We already have ability bloat, where are the buttons gonna go? Are we willing to give up other resources to go from a 1-1-1-1 spam rotations to 1-2 or 1-2-3? Because design wise they aren’t going to just “give” people are going
    to have to lose something to get it. You could make the button change like in pvp, but then you’re still just hitting the one button, at the end of the day you are doing the same thing.

    We could be hopeful for a design/encounter redesign. But that is a major overhaul. You’d need all dungeons changed, trials, raids, mana would need an overhaul.

    So my fingers are crossed for a new and flashy healer for everyone, but I don’t think it’s really gonna be the in-depth thing people want.
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  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by BasicBlake View Post
    This is all very true, but there is really only so much they can do to add complexity to a new healer. Patch after patch healers have gotten dumbed down and homogenized, so hoping they magically put in some rubix cube of a healer is very very optimistic thinking. You have old Ast, which wasn’t mechanically demanding by any means but at least it had some complexity to it in regards to cards, was turned into what it is now.

    They could give healers a better dps rotation, but how many times are you going to break the combo midway to have to heal? We already have ability bloat, where are the buttons gonna go? Are we willing to give up other resources to go from a 1-1-1-1 spam rotations to 1-2 or 1-2-3? Because design wise they aren’t going to just “give” people are going
    to have to lose something to get it. You could make the button change like in pvp, but then you’re still just hitting the one button, at the end of the day you are doing the same thing.

    We could be hopeful for a design/encounter redesign. But that is a major overhaul. You’d need all dungeons changed, trials, raids, mana would need an overhaul.

    So my fingers are crossed for a new and flashy healer for everyone, but I don’t think it’s really gonna be the in-depth thing people want.
    That's true too, it might be like 5% more depth when people wanted 200% lol. I just wanted to emphasize that sometimes it's not a particular person who's wishy washy and just conflicting and individualistic views.

    For your combo example I would imagine making a mage be able to maintain their combo through healing being a nice feature, if the job had combos. Could be a gimmick to make the job feel more unique. For ability bloat you can also mix some offense and defense skills (pvp like mechanic as you said), early on I had suggested a more dark eldritch/void healer, they used that . . But the idea was also backed by it being a new type of healing, and so there was a decision tree to use it on an ally or not, rather than simply 1 2 3 enemy 1 2 3 ally 24/7.

    Certainly a lot of stuff to think about if trying to make something more technical/mechanically demanding, the balance repercussions for that (if it's hard to keep balanced because it's too unique), and the risky potential someone loved the theme but didn't want the extra brain dance lol. I don't imagine they're going to make rubrix cube 9000 but it might be nice to see some or a job bring some deeper choices for those healers who feel healing is simply pressing a single oGCD and two damage spells and still also allow place for a more straight forward healer for those who liked that (obviously certain content and jobs already supports this more or less, depending on what you're doing).
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    Last edited by Shougun; 07-15-2020 at 03:54 AM.