Quote Originally Posted by Shougun View Post
I think that's just different people talking though. For expedience and ease we talk about groups as they're unified but honestly that's usually not the case in pretty much anything. Stuff like that will also make people feel like SE can never win either, but again most likely different people talking.

Hopefully they can support a bit more diversity in playstyle without breaking healer balance. I think it's good to have a job that's more straight forward and simple, but also good to have one that's a bit more technical, the general balance not even having to be off due to it, just letting players find a style they enjoy more (like 'oh no' if the healer that happens to be more technical has a whopping 2% more damage lol).
This is all very true, but there is really only so much they can do to add complexity to a new healer. Patch after patch healers have gotten dumbed down and homogenized, so hoping they magically put in some rubix cube of a healer is very very optimistic thinking. You have old Ast, which wasn’t mechanically demanding by any means but at least it had some complexity to it in regards to cards, was turned into what it is now.

They could give healers a better dps rotation, but how many times are you going to break the combo midway to have to heal? We already have ability bloat, where are the buttons gonna go? Are we willing to give up other resources to go from a 1-1-1-1 spam rotations to 1-2 or 1-2-3? Because design wise they aren’t going to just “give” people are going
to have to lose something to get it. You could make the button change like in pvp, but then you’re still just hitting the one button, at the end of the day you are doing the same thing.

We could be hopeful for a design/encounter redesign. But that is a major overhaul. You’d need all dungeons changed, trials, raids, mana would need an overhaul.

So my fingers are crossed for a new and flashy healer for everyone, but I don’t think it’s really gonna be the in-depth thing people want.