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  1. #1
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by BasicBlake View Post
    They could give healers a better dps rotation, but how many times are you going to break the combo midway to have to heal?
    I don't think combos would work very well for a healer.

    Multiple DoTs to manage, self buffs that can be used for both damage and healing, giving the player a choice of "do I want to boost my DPS or do I need the CD later on?" ect. would work better and be more flexible than rigid "press 1-2-3". Leave these to the melees.

    Naturally, content needs to be mean enough to warrant such a decision making process. If everything hits like wet noodles with self esteem issues, all resources will just flow right back into DPS.

    A combination of more healing intense content (especially non raid content) and more interesting DPS options would be best.

    Quote Originally Posted by Billythepancake View Post
    I also advocate for the addition of more to do on the DPS side, 100%, but I hate the idea people toss around of "weeeeeeellllll, you're a HEALER, why do you need DPS?!?! YOU SHOULD BE HEALING!!!!! DPS IS ONLY A BONUS" or wherever nonsense they want to spew out.
    I like the weaving of both. It was a lot of fun in Heavensward and Stormblood, despite the sever loving to be wonky in terms of applying cleric stance.
    I like to have to make decisions, have trade offs, have close calls because I miscalculated and even, yes, have the opportunity of s/o dying because of it.

    Right now, content is so braindead as a healer, that I prefer to tank. ._.
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    Last edited by Granyala; 07-15-2020 at 03:41 AM.