Quote Originally Posted by Lucy_Pyre View Post
Incorrect. I'm saying that each an every tank (barring PLD which, again, is the true outlier here) must be healed to a safe & stable health threshold. Exactly where that is will depend on the healer's own comfort level, but anywhere between 70k-120k is a generous margin of example. The point, however, is that in some shape or form every single tank requires some form of healing post-invuln; whether it be from the healer themselves or a WAR going unga bunga with Nascent Flash and Inner Release. The outlier to all of this, as I have said many times, is PLD.
Good, specifics we can get somewhere with. It is very common to let a tank who is about to invuln take damage and do the bare minimum of healing 10 to 20 seconds before they invuln, including on paladin. This usually means that even after Hallowed ground it is common to need to heal the paladin up to a more livable HP. Really the statement is every tank needs to be maintained at a healthy HP.

Paladin isn't an outlier unless they go into their invuln at 100% hp. You gave a range of 70k to 120k, as a OT you might aim for the lower and let them use their own resources to bring themselves up, MT you might aim for 120k. Point: This doesn't apply to a dark knight, you must restore a total of 170k regardless of being MT or OT this is the tank at the moment whose target HP to given back must be 170k worth of heals rather than 70k.