They would do that anyways if you raised the timer and had no anima cost, so its kind of a moot point I guess. People are always going to find a way around this stuff.
Originally Posted by KiriA500
Protip: An 8 hour nap is just called sleeping.
Hence the maybe before of a higher timer. Death would need to come with something like more drastic equipment damage.
Originally Posted by KiriA500
Protip: An 8 hour nap is just called sleeping.
Speaking for myself. The system is fine as it is. They should definitely add more creative and interesting means of transportation into the game but to remove what isn't broken per say (although perhaps not as grounded in Lore as some would like) is just silly. Leave it alone and focus on adding new things. Reinventing the wheel, yet again, is a waste of time and will likely not have a positive outcome while adding new things to the game and giving people more exciting and interesting alternatives likely will.
In short. Leave it alone, add new alternatives on top of what's already fine. You don't get rid of personal cars because taxis exist, and you don't get rid of taxis because buses exist. They all have their place.
Morticous - Senior admin of.... well of nothing. (cool picture here)
I support the removal of this mechanic. It's not about "lore" or "laziness", it has to do specifically with the world.
In FFXI I saw so many people whilst traveling the world. It felt like an MMO because there were real people exploring and traveling. There weren't just the 1 passerby either. It was many.
FFXIV has everyone crowding the cities and just teleporting when they need to move. Whats the point of an open world if you never go out into it?
The whole point of this rant is; if FFXIV is an MMO, the world should reflect the MMO vibe. I have enough online RPGs that utilize a lobby system.
2 things ff11 had that ffxiv doesn't, people, and an interesting world to explore. this topic is for removal for 2.0 so hopefully that will fix those 2 things.I support the removal of this mechanic. It's not about "lore" or "laziness", it has to do specifically with the world.
In FFXI I saw so many people whilst traveling the world. It felt like an MMO because there were real people exploring and traveling. There weren't just the 1 passerby either. It was many.
FFXIV has everyone crowding the cities and just teleporting when they need to move. Whats the point of an open world if you never go out into it?
The whole point of this rant is; if FFXIV is an MMO, the world should reflect the MMO vibe. I have enough online RPGs that utilize a lobby system.
everyone wants mages to teleport like in 11. with class switching in 14 it will easily be more abused then anima so i hope your ready for that if it ever happens.
Last edited by syntaxlies; 02-02-2012 at 01:28 AM.
Um... you already have to do this and the same goes for nodes. The only way to get somewhere you haven't been is to walk/mount there yourself or have someone else spend their anima to teleport you there.
"Worrying is like a rocking chair. It gives you something to do, but it doesn't get you anywhere."
This is more of combination of suggestions I have seen:
- Remove the ability to teleport from anywhere, can only teleport between crystals.
- Keep the "return" teleport, 10 minute cooldown. There's no point in removing the return feature, people would just death-port anyway.
- Allow free teleport between crystals you have been to. Having a teleporting currency is just a pain.
I think that would be a fair compromise, no? :P
Last edited by UmJammerSully; 02-02-2012 at 02:56 AM.
i wouldn't be opposed to there being a type of water park where you can wear your bathing suit and take water slides to the different zones for transportation.I think this is a fair compromise.
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