Quote Originally Posted by Gravagar View Post
You're missing my main point, as well as a detail from another reply I already mentioned. I don't care if you only get a 1s cooldown reduction instead of 5s per stack. The most important thing is that the trait rewarded good play. This thread is about discussing how to add mechanics that reward good play to areas where they are lacking, and perhaps discussing how to avoid the current pitfalls that reward bad play instead. I'm somewhat glad that Dissipation isn't the massive liability that it used to be, but I still greatly dislike any ability (like the old Riddle of Fire) that goes strongly against the core job design. If I had to pick between whether Rouse or Dissipation got axed, I would kill Dissipation with a smile.


But, yeah, you did edit in more details about improving SCH. I respect it. Personally, being forced to use an ability I already dislike for going against what is left of SCH's identity would make playing what used to be my favorite job even less palatable, but I do have to respect it. Still, I get that your argument is that the additional aetherflow from QAF and Dissipation combined is overkill. I'd rather have additional aetherflow from Quickened Aetherflow (even if it's not -5s/stack)and get none from Dissipation, if I had to choose what direction to go in. Largely, I say this because Dissipation has room to prove to be a bad play, if you use it right before a moment where you have a planned fairy CD usage. I'm focusing my thoughts on how to reward good play, not add punishments for bad play.
The problem with your line of logic is Dissipation already rewards good play. Itjust doesn’t engage you in the same way Quickened Aetherflow does. The way Quickened Aetherflow works has no inherent cost, but it does has explicit punishment (delaying Aetherflow actions too long results in twice the cooldown loss. Dissipation, by contrast, has inherent cost (fairy uptime) when used, but doesn’t explicitly punish the player, because you can circumvent the cost through timing or mitigate that cost using the benefits it gives you. That is to say, Quickened Aetherflow forces you to accelerate your Cooldown, while using Dissipation is an explicit choice with trade offs. I value the latter, particularly as a healer, as those choices in aggregate allow for skillful expression. Quickened Aetherflow doesn’t do that.