Quote Originally Posted by Grimoire-M View Post
Please don’t give SCH QA back. They don’t need it. Stack management went out the window when it was available. Nevermind Fey Union management. Just use Dissipation and Recitation. Seriously. Your gameplay will improve without encouraging blind ED spam every time you possibly can. Part of SCH’s tension and fun comes from NOT having answers for everything. All they need right now is a non-Aetherflow based damage oGCD with charges and their former DoT management brought back.
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Your points on WHM and AST are good. I disagree about SCH, on many points, but I'll stay on-topic: I'm iffy to recommend using Dissipation to anyone in most circumstances because deleting your fairy at the wrong time can cause you big problems. That's one of the main reasons why I'm absolutely baffled that Dissipation still made the cut when so many of Scholar's tools got gutted. What parts of SCH do you feel could get some breadcrumbs to help unify the kit and guide scholars to Good Plays without relying on external guides / videos / discord servers?



Quote Originally Posted by Kiarin View Post
Not sure about this one particular feature, but in general I very much agree. As I said in other thread, a good way to solve many of healers' issues is to add synergy between abilities. Make all abilities interconnected. Make them all somehow affect each other. Make a fluid, flexible rotation. Not as it is now, when Adlo and/or W.Dawn and/or Excog, so to say, are floating around each other in a vacuum.


If there were a system of synergies, then average healers would just heal as they usually do, not realizing - and not caring - what they miss. But for good and perceptive healers - sky would be their skill ceiling :-).
Yeah! The general point's more important than the specific details.


Quote Originally Posted by Kabooa View Post
You can just say you want AF to have 45 second cooldown.
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I could say that. And, if that was what I wanted, I would. I wouldn't complain if it was reintroduced with a similar -15s CD reduction, nor would I if it had -3s instead. For the sake of argument, if cooldown timers did teach players how to play jobs (personally disagree, but...), then I don't see why I should be satisfied with JUST a basic system when I could ask for a more robust one that provides greater guidance than a merely adequate system. Healers shouldn't even be using their healing CDs on-cooldown, unless they deal damage or generate MP. The fact that they have cooldowns doesn't seem to stop players from misusing these tools. So, our healer mechanics should be focused on rewarding good cooldown usage, not just blinding going "haha asylum go brrrrr" just because a button lit up again.