The issue is that Prae and Castrum are the ONLY dungeons that require 8 people to queve and that every other dungeon in the game are so short that people would perefer them to the pair.
Plus there is an overlap with Leveling (Satasha, Copperbell, Tam-Tara, Stone Vigil, Bralyflox, and everything from Sohm Al onward), X0, 80 and Expert (Keeper, ARF, Baelsar's Wall, Aumarot, Ala Mhigo, Anamensis, Skalla, etc) due to the MSQ requirement.
With Prae specifically there are a few lingering issues that affects new and lagging players. The first being the already mentioned skippable packs, but the second is that the Lifts can be activated without all 8 players, which means that at best it's an inconvenience for players to resummon the lift, but if their hardware and internet are not up to snuff, it can easily snowball into a uncrossable gap and face them to just wait at the bulwark (something I'd also argue is bad design, a point where players have to visit twice, and thus a point where players can wait for the others to "catch up"). I feel like adressing the lifts and the skippable mobs would go a way towards ensuring that newer players would not be left behind and be more consistent with their making the cutscenes unskippable.




Reply With Quote




