Quote Originally Posted by Lucy_Pyre View Post
"We really need to talk about Living Dead"

Do we? No, no I don't think we do, actually. It's worse than the other invuln abilities in some situations, it's better than the others in some other situations. With coordinated play (and admittedly having a WHM) LD turns into the single best tank invuln due to the fact that it combines Hallowed Ground's length with (nearly) Holmgang's cooldown. Does it function poorly as an "Oh shit, the healer can't keep me up" button in dungeon pulls with randoms? Sure. But then again, Holmgang is subpar in that same situation. I think it's poor form to judge a cooldown based around poor play and execution on the players' part; especially when, when proper play and usage, LD is extremely powerful. The only invuln that I would put as superior to it when used properly is Holmgang simply due to the fact that Holmgang has 60 seconds less on its cooldown.
OK when 5.3 drop WAR can have LD and DRK will have Holmgang.