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  1. #1
    Player
    Ftail's Avatar
    Join Date
    Jul 2015
    Posts
    310
    Character
    Lilac Blackthorne
    World
    Balmung
    Main Class
    Red Mage Lv 80
    I don't think we really need to talk about Living Dead...

    If you are with a group and don't have a WHM you can just do what one of my groups did and just lock out DRK from joining the group. You get to create your own groups in this game and nothing is forcing you to take a DRK with you if you know they are going to have a mechanic where they need to use invuln to survive. Last time I locked out a DRK was for Titania EX when that was still new. We opened it back up when a WHM joined and preferred DRK's when we had a bene to use with it, it's really amazing if used correctly.
    (0)

  2. #2
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ftail View Post
    If you are with a group and don't have a WHM you can just do what one of my groups did and just lock out DRK from joining the group.
    If a single ability impacts group decisions on whether or not to take a job so much, then it's an incredibly badly designed skill that needs to be looked at more closely. Most of us already knew that anyways, though.

    Invulns in general are bad design. The devs will almost certainly realise this when they try to come up with yet another dumb invuln gimmick for their next tank design, but I really don't want to wait that long to see them purge invulns from the game.
    (2)