I honestly can deal with the staggered pulls a whole lot more in comparison to some of the other things tanks do. OP is making a mountain out of molehill.
I honestly can deal with the staggered pulls a whole lot more in comparison to some of the other things tanks do. OP is making a mountain out of molehill.
The tanks you are trying to reach out to with this PSA do not frequent the forums... or even know about the forums.
I can safely assume the tanks on the forums pretty much as a whole would agree to your PSA and already don't do what you are describing.
Your PSA needed to have been brought up during the dungeon you were in with that specific tank.
This isn't really a problem in ShB though. Aggro has been super easy to gain and keep regardless of if a DPS does that or not as long as you have your tank stance up. You also have provoke for that pesky enemy that is outside of the Overpower cone and your long range pull. (tomahawk) Honestly, at lower levels when you only have Overpower and you have a large pull, you should be spamming that. Single target attacks are more focused towards 1-2 enemies. At higher levels when you begin getting your full kit, there are more than enough AoE options for tanks to hold aggro easily.
The issue of a staggered pull comes up when a tank grabs a mob and starts running towards another group while the party is still in the process of burning down the current one.
Last edited by Renato; 07-03-2020 at 12:43 AM.
try playing healer sometime, and get a better understanding the other side of the coin on large pulling. Will help you imprive tanking imo.
Then mind telling the dps and healers to stop attacking on pull, and stop putting regen on pull. Most the time i start/stop is to try can get enmity built back up on mobs that went after the healer due tp regen, or dps who want to attack while im pulling.
Then mind telling the dps, to aoe regardless of pull size, and healer to keep healing up instead of letting hp drop to .1% before healing, as well as to teach new player freecure is a trap. as i person who tanks on the side while main healing, tanking is borderline making me quit the game. tired of the forced large pulls, but no one being on board. Tired of getting mouth off too, if im new to a dungeon and get told im bad due to not being a lvl 80 with lvl 80 experience.
Hello, nice to meet you!
FF14 player as of: 6/3/2020.
Platform: Ps4
As I stated in my opening comment, I have played healer (WHM) up until around lv 49-50. I couldn't get into it. But I do agree with this. Playing a healer does give you a good perspective on how runs go usually and some of the difficulties you can deal with as a healer. And yes, it does improve tanking AND playing as a DPS.
Someone else mentioned the same thing in this thread. And yes, while I agree that it is annoying, as a tank grabbing enmity is extremely easy using your tank stance and using the tools provided to you (provoke, AoEs, long range enmity attack) A few AoE spams will gain enmity very quickly. Provoke puts you at the top of the threat list instantly but you have to follow it up with an attack. (Usually your long range skill) I was always taught that no one makes a move before the tank. DPS and Healers should be polite and wait for them to pull before doing anything. I also know that some people are new or just impatient...which can't be avoided.
Sounds like you've just had bad experiences with a small percentage of the playerbase. Honestly, I've only encountered this at the most 2-3 times in my 5 years of playing this game as a tank and I felt the same way. I wanted to stop tanking but instead I chose to work on becoming a better tank so that that situation would never happen again. No one plays perfectly. Maybe check out some tank guides and work on making yourself better. That's what I did regardless of if I was doing well or if that person was just being a jerk. Ask people questions who DO main tank.
I've also heard from some of my healer friends that healing gets easier as you level. So easy that some of their spells heal for absurd amounts especially in dungeons. It's not a big deal if you aren't constantly topped off and "overhealing" is a thing. It goes back to the "trust you healer" thing I mentioned before. It's like yeah, your health dropped but did you die though? No? Then you're fine. Keep it moving. lol
Last edited by Renato; 07-03-2020 at 07:01 AM.
*waves*
I'm fairly sure Renato was commenting about tanks who like try and chain pull. That is as the last enemy is dying they run off to grab the next pack. Except some tanks do it when the last enemy still has most of the health. It tends to annoy some DPS and healers. It's a thing in some MMOs though, but there's really no reason to in FFXIV.
Hello *waves*
It's understandable but maybe stick with it for 10 more levels? Pre level 50 White Mage is a terrible class, hands down the worst healer of the three, but the job radically changes between levels 50 and 60. You actually quit just when the job starts to get goodI don't think many like WHM before level 50 though, it's pretty terrible
It does teach you really good lucid dreaming usage though![]()
This was a long long time ago but for the launch of ARR I first started tanking and I would just kind of dodge aoes and let it rotate to me once done, then I played some dps and I was like oh my god I can't believe I let the mobs spin so much.. lol.
Luckily I level everything pretty quickly one after the other, so it wasn't that long of an issue and no one said anything but.. if we're doing tips for tanks with some dps perspective, try to prevent things from changing directions as much as possible without eating everything. So for example on dodging aoes once the spell is cast you can move back into the area, even if the animation is still going (for the most part, might be a few spells that have special rules but you'll know them lol). This way they don't rotate even though you've moved out of the way temporarily. It'll make positional easier and so the melee DD will be happier.
Another one might be in a similar vein of if you've pulled a huge trash pack when dodging like above also remember not to dodge too much towards your party as you might encourage some of the other monsters to use their conals/aoes towards your party then too and everyone has to move (so dodging to the sides first, or if it's a super short cone / circle to the back). If you move too much though, that the monsters need to move to get back to you (so like if you went too far backwards for example), then you might cause issues with your party's positional and aoes. So ideally you make an imaginary sphere centered on the trash ball, aiming to be near the edge of that sphere, and use ~ 90 - 130 degrees of the sphere facing away from your party as your dancing space while returning to the starting point when it will prevent a monster from rotating/moving. Just to note the 90-130 isn't a hard rule that you've to follow (in case someone thinks I'm saying it as a requirement to live by lol), as there are scenarios where you can easily dodge differently and it'll still work great, but a general guideline for big trash pulls to help, and really it ultimately comes down to simply 'do your best to dodge while preventing rotation and targeting of your party'.
If there is a ranged enemy in the trash pull if you can it'll help to end on the ranged enemy as they're going to be the ones that will annoyingly sit outside your party's aoe dome, using corners can also help to force ranged to come into the center of the trash ball (just keep in mind your healer needs line of sight to heal you, so don't play peak-a-boo with your healer haha).
I guess finally, not really trying to make a complete list, just some 'is nice', if you can interrupt stuff with your stun and interrupt skill then you can also help everyone. When you get the party to trust you enough that they stop moving out of aoes that they know can be interrupted then you know everyone believes in you, kind of sweet. Less sweet if they never tried to dodge from the very beginning. . . but eh then you've made the dungeon easier on your healer or at least likely faster.
Last edited by Shougun; 07-03-2020 at 08:45 AM.
Thank you. That's exactly what I was talking about.
Hi! :-)
I might go back to it at some point. I really didn't mind WHM much at all and I didn't find it to be terrible, just a little boring. I'm used to tanking and melee classes. I will say that I started to like it a little more when I got Holy and I enjoyed the fact that they hit pretty hard regardless of being a healer. I've heard that things get really interesting when they get Bloodlily.
To be completely honest though. Healing freaks me out. They say that Tanks are the most difficult but I find Healing to be harder. One mistake or delayed reaction that causes you to miss a heal and the tank is down. It's all downhill after that. I never struggled with it or anything but it just made me a bit nervous.
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