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  1. #1
    Player
    Renato's Avatar
    Join Date
    Nov 2015
    Location
    Limsa Lominsa
    Posts
    358
    Character
    Rael Levynfang
    World
    Goblin
    Main Class
    White Mage Lv 90

    My experience as a DPS and my issue with tanks

    I'll start by saying I pre-ordered ARR and was a day one player. I stopped playing because I couldn't get into the game and picked it back up when 3.0 was released due to DRK being playable. It's my favorite job in all of FF...From there on out, I've played tank ever since leveling all 4 to 80.

    With the delay in patches due to COVID, I've been stepping out of my comfort zone leveling SAM, DRG, RDM to 80 and MCH, MNK, and BRD (which I like the most) to high 70s. I've even tried healing which I just don't find fun.

    Anyway...the point of this post. PLEASE, please, please to all the tanks out there....stop grabbing a group of mobs (2-4 enemies) letting the group burn through 2 or 3 and running to the next pack. You might as well just grab both and let the group burn them down in their entirety. In doing this, buffs that enabled are wasted because you're spending time running to the next group. Now the DPS and healers have to spend time re-applying debuffs and buffs/sheilds when they could have just done that from the start with a larger pull.

    Speaking of "big pulls," I've always been the type not to force players to do this as I know that there is a thing called tank anxiety. But honestly, if you're not pulling big you aren't playing as efficiently as you could be. I encourage you to just try it. It's really not that bad. Use your cooldowns and don't stand in AoEs. Use positioning. Trust your healer. Running through dungeons with tanks that pull one group at a time isn't terrible but man does it make dungeon running feel 10x longer than it needs to be.
    (19)
    Last edited by Renato; 07-02-2020 at 10:26 AM.

  2. #2
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I totally agree. It's best for everyone if you can plant the group in one place for as long as possible.
    Thanks to the healer you're always going to have at least one person with a castbar.
    (3)

  3. #3
    Player
    LolitaBansheeMeru's Avatar
    Join Date
    Jan 2020
    Posts
    435
    Character
    Amethyst Orchid
    World
    Leviathan
    Main Class
    Machinist Lv 80
    Well when I tank i admitly do that before the 1st boss but I do it to test the healer to see if they can handle doing 2+ groups pulled and to warm up after I get a feel for how the party is going I'll pull more or less depending on my judgement of them I know this might sound jerky but ~_~ ya
    (2)

  4. #4
    Player
    Heliantheae's Avatar
    Join Date
    Nov 2015
    Posts
    1,187
    Character
    Ekhi Ysengrim
    World
    Brynhildr
    Main Class
    Warrior Lv 90
    Yup, I hate it. Either pull big or don't. This middle ground is annoying.
    (11)

  5. #5
    Player
    Quintessa's Avatar
    Join Date
    Jun 2020
    Posts
    528
    Character
    Saturn Vitrell
    World
    Famfrit
    Main Class
    Marauder Lv 18
    Quote Originally Posted by LolitaBansheeMeru View Post
    Well when I tank i admitly do that before the 1st boss but I do it to test the healer to see if they can handle doing 2+ groups pulled and to warm up after I get a feel for how the party is going I'll pull more or less depending on my judgement of them I know this might sound jerky but ~_~ ya
    I don't believe what the OP says applies to you, your style is fine. I think it's indecisive tanks that grab 2-3 mobs and then running off after the DPS blew thier load all over the mobs and are all tired out with nothing else for the next pack. This is different from waiting to get 2 AOEs off to make sure aggro is established while on the go and test pulls where you're not gonna run off while things still aren't dead.

    As for me, I just pull everything, even trying out some interesting pulls that feel/look safe to do.
    (2)
    Last edited by Quintessa; 07-02-2020 at 06:34 PM.

  6. #6
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Heliantheae View Post
    Yup, I hate it. Either pull big or don't. This middle ground is annoying.
    It's not the middle ground that's the problem, it's the staggered pulls, stop-starting that disrupts other players rotations and ability cooldowns.

    Middle ground could be pulling two packs of mobs at a time, instead of a full string of four, that's acceptable in many dungeons.
    (11)

  7. #7
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    A lot of players do jump the gun and just drop their stuff really early mid pull, even when I am actively pulling. Seen white mages time and time again waste cds.
    (1)
    WHM | RDM | DNC

  8. #8
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,088
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Regardless of whether I'm playing heals or DPS wishy-washy tanks that wait like 15-20 seconds before moving to the next pack of enemies are irksome.
    (5)

  9. #9
    Player
    Klaleara's Avatar
    Join Date
    May 2020
    Posts
    104
    Character
    Sylveras Wolfedrake
    World
    Jenova
    Main Class
    Black Mage Lv 85
    This is interesting to me. As a WoW refugee, that really isn't much of an issue in WoW. Constant pull is pretty common in dungeons over there, especially in mythics.

    Just shows how different the combat in FF14 is.
    (2)

  10. #10
    Player
    Laesha's Avatar
    Join Date
    Mar 2014
    Posts
    128
    Character
    Laesha Starsong
    World
    Zalera
    Main Class
    Gladiator Lv 80
    If dps want this, they need to stop starting dps when the tank runs through the first group with nothing but an overpower. Machinists need to not blow a Drill on a single mob and pull it off when they could wait and use a bio-blaster. Nine times out of ten, when i see staggered pulls, it's because the tank has to stop and retake aggro from some stupid dps who starts dps too soon (and blows all their heavy hits early anyway).
    (8)

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