As an ex healer main who threw my book into a fire, my globe into the interdimensional rift, and my staves into a woodchipper and the depths of eureka while quitting that as well (throwing a metal pole into a woodchipper is a bad idea) living dead's frustration varies depending on your healer
WHM- Meh, benediction it. Oh bene is on cd? fine tetragrammaton, soul eater and abyssal will cover it. both of those are on cd? oh fine guess I'll take a break from glaring, here you go: 2 cure 2/lillies and if im feeling generous I'll toss another your way. I might have an ogcd as well depending on the rest of the party's incompetece.
4.0 and previous AST (I have never touched ast in shb except to wear the anemos top to a wedding)- ED...other healer's a sch in their rotation? here's a benefic 2. Other healer is an ast in other stance? well they ED you as well so you're good, if not then I'm sure I got a ogcd here somewhere I can throw on
5.0 ast from what i seen from those insane enough to play it- ED, ED, not enough ED? neutral stance/sect+ a benefic 2 per energy drain, abyssal drain and soul eater will take care of the rest, now let me get back to hand cramps and malefic spam
SCH- 4.0 Give me a second I have a few ogcds for that... EOS/SELENE STOP BEING DRUNK
5.0 yay i can finally stop broiling! SERAPH STOP GHOSTING
Now I played a lot of DRK as well. I dearly miss the HW gameplay style of debuffing and magic tanking rather than the mess in SB and the marauder clone we have now in SHB (yes Marauder not warrior, warrior has been gutted too)
There's 2 main problems DRK has with its invul
1. It kills you if it triggers Walking dead.
2. Drk lacks the sustain neccessary to stop itself from dying.
In a prepared party, LD is fundamentally the strongest invul in the game. In a df group where you get placed with a sprout or worse, someone who got boosted through levels so they never learned important healer lessons, its basically a kill me now button.
Ideally we would lose the doom entirely and have something better.
Here's a suggestion:
You gain 10 seconds of living dead. You are reduced to 1 hp and cannot be reduced beyond it for the duration of living dead.
While under the walking dead status you suffer a damage over time for 15 seconds. You also gain a secondary effect that heals you for every attack you make equal to 50% of the attacks damage.
Now, gnb has a shield/heal on brutal shell and a potent heal over time with aurora. We just get angry when the idiots fat finger it or use it but then don't use the rest of their kit to make our lives easier
Warrior has a hp booster they can use and a self cure, andbloodbathnascent flash.
The dot needs to be strong enough to be a mild threat, but the sustain should be strong enough that it can outpace both the auto attacks and the dot



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