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  1. #11
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    It could maybe work, but they should do it like with gnb and dangerzone/ Blasting Zone, where you have your "full" kit at level 50 but later down the line they get traited to become stronger skills with better animations. Like drk could have a weaker blackest night, until 70 ect.
    (3)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  2. #12
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    I would rather the system worked from the top down where once you learned a skill you never "lost" it due to sync'ing down. Learning all of your skills 30 levels before the cap would, frankly, make further progress pretty boring. There would be very little to look forward to character class wise, and I don't think the combat content design in FF14 is really engaging enough on it's own to carry itself without class growth/expansion.

    That said, and I've mentioned this in other threads, but I do worry about the devs feeling that they NEED to add skills. There are a number of classes in the game that feel pretty much spot on where they are now and forcing new skills/mechanics could actually just end up hurting the class. There are also a few classes that really do need a lot of work or a full rework. I'd much rather the devs focus all of their attention towards fixing the broken classes as opposed to trying to add something to classes that don't need anything new.
    (2)

  3. #13
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Lium View Post
    The consensus on these forums is that the game is too easy. Everyone proclaims that every chance they get, it seems. Unlocking every ability at 50 would, I assume in their minds, make an easy game even easier.

    It would effectively trivialize all content between Heavensward and Shadowbringers.
    There is not consensus and all this content could be balanced accordingly to the jobs performance, i dont see any problem here just increase HP and damage here and there and they are done, they could do it and they did it countless amount of times.

    Its still better than dividing entire skill kit into 90 lvls and hoping for the new players to stay where they could simply go into WoW and play something that isnt THIS boring, and really 90% of people i invited into this game did not even hit lvl 60 they just went away to play other mmorpgs.
    (2)
    Last edited by Nedkel; 07-02-2020 at 08:37 AM.

  4. #14
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Nedkel View Post
    There is not consensus and all this content could be balanced accordingly to the jobs performance.

    Its still better than dividing entire skill kit into 90 lvls and hoping for the new players to stay where they could simply go into WoW and play something that isnt THIS boring.
    That makes the assumption that any new player to XIV is also interested in playing WoW. I certainly wasn't interested in playing WoW, and I'm still not.

    Sure the devs could balance the skills more. But it would also be hell in lower level dungeons as you'd have even newer players with lvl 80+ rotations, who have no idea what they are doing, making them last even longer. Its bad enough at 80 when healers don't understand how Cure III works, or Tanks don't understand how to use defensive cooldowns.
    (7)

  5. #15
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Valkyrie_Lenneth View Post
    That makes the assumption that any new player to XIV is also interested in playing WoW. I certainly wasn't interested in playing WoW, and I'm still not.

    Sure the devs could balance the skills more. But it would also be hell in lower level dungeons as you'd have even newer players with lvl 80+ rotations, who have no idea what they are doing, making them last even longer. Its bad enough at 80 when healers don't understand how Cure III works, or Tanks don't understand how to use defensive cooldowns.
    They dont need to balance the skills, balance the dungeons and trials like they did in the past multiple times.
    (0)

  6. #16
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Nedkel View Post
    They dont need to balance the skills, balance the dungeons and trials like they did in the past multiple times.
    I meant distribution, not potency. Dungeons and trials that were hard had people complaining nonstop here that "elitist stuff should be endgame content, not casual content"

    Also, Not every game needs to appeal to everyone. It is, in fact, ok. I played WoW for 2 weeks. Decided it wasn't for me. I didn't go to their forums and demand the game be changed to fit my preferences. Why is this a thing happening now?
    (10)

  7. #17
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    While I don't agree with the idea of giving us EVERYTHING at level 50, I think it would be really helpful to have all of my abilities before 80. Because then the only places I really have to practice my full kit are the max level content (where I'm expected to already KNOW my class already and perform), and training dummies (which really only do so much).
    However, unlocking a big flashy skill at 80 just [i]feels[i/] good and I don't see them putting the capstone ability any early then, well, cap.
    They could always give people a trait, but if it's a trait that upgrades or changes how a skill works then it kinda defeats the purpose.
    (0)

  8. #18
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I find this just a silly request, especially when difficulty or feeling engaged is the angle. Bloated ilv making you invincible while enemies just melt is the bigger culprit here.

    I've been running a lot of old content synced lately, and the engagement is definitely there because mechanics cannot be ignored. There are some phases that still get skipped like this, but at least the fights are done as intended, and if the skills post-the-level these encounters are designed for are allowed in, you can throw out ever being able to do that. They are more rare, but there are players who gladly sync down to the content instead of griping and moaning about the game being too easy.

    Granted, I wont dismiss how a player can feel by having their skills taken away, and having to adjust to another rotation, or not having certain skills to help out in the same situation that occur in the max level content. Because of this I think it is a good thing that we are getting these limited trials that sync the content to our current level. This is a really good idea, and if the content turns out to be really good, then they will continue to sync up other primals like Odin for sure.

    As of right now though, if it is strictly challenge you want from the older content, there isn't much choice other than to start a PF or get some buddies together to run it synced or at min ilv.
    (6)

  9. #19
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Darsien View Post
    I'm going to be blunt. Even with half the skills and complexities, the playerbase still fails to perform jobs to what I consider a minimum. Giving them even more options earlier won't change the issue of the game not teaching players the fundamentals that are required to hit that minimum. I can understand the sentiment, but it's not targeting what the issue actually is.
    Seriously.

    Tanks who don't use CD's won't magically use them if you give them all before lvl 50.

    Healers who refuse to DPS won't use them if you give them the tools before 50 (Hint: They have the same damage skills from lvl 4 to lvl 80). But seriously SE, please give the healers some AoE before lvl 30. Pretty please.

    DPS who refuse to AoE on large packs won't do so just because they get aoe earlier. Same with positionals. Or utility CD's

    By lvl 30 every job should have a basic attack setup (123 combo melee), a basic aoe button, and some job flair.
    (4)
    Last edited by Deceptus; 07-02-2020 at 10:13 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  10. #20
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Deceptus View Post
    Tanks who don't use CD's won't magically use them if you give them all before lvl 50.
    I'm actually QUITE surprised that CD's aren't taught in the Hall of the Novice...
    (3)

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