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  1. #1
    Player
    Lium's Avatar
    Join Date
    Oct 2013
    Posts
    1,026
    Character
    Brielle Artemus
    World
    Exodus
    Main Class
    Viper Lv 100
    The consensus on these forums is that the game is too easy. Everyone proclaims that every chance they get, it seems. Unlocking every ability at 50 would, I assume in their minds, make an easy game even easier.

    It would effectively trivialize all content between Heavensward and Shadowbringers.
    (10)

  2. #2
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    Unless they severely bump dungeons up then no way, stuff dies too fast with what we have anyway. Plus it makes leveling up less enjoyable to me since unlocking new abilities gradually adds to the experience.
    (15)

  3. #3
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Lium View Post
    It would effectively trivialize all content between Heavensward and Shadowbringers.
    Not that I think the content is that difficult currently, but yeah, Id have to agree with this sentiment. Giving you all your abilities at lvl 50 would make the game ridiculous.

    I do feel a part of the game the devs tend to be incredibly poor at in terms of balance is handling skills between lvl 1-80. While some classes have their kits pretty much by 60, others dont really become functional til capped. And in either case, the playstyle and grueling nature at times of low level content in regards to skills is noticeable. Monk is clunky, boring, and frustrating early on. So are many classes. It's to simplistic at times.

    But of course there is the conundrum of player skill floor being abysmal and not requesting any level of skill in content. Seeing some tanks literally stand in AoEs and not cool down, or DPS who ignore environment mechanics, or god forbid a healer cast a dps spell on occassion when they dont have to heal is a bit frustrating at times.
    (3)

  4. #4
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Lium View Post
    The consensus on these forums is that the game is too easy. Everyone proclaims that every chance they get, it seems. Unlocking every ability at 50 would, I assume in their minds, make an easy game even easier.

    It would effectively trivialize all content between Heavensward and Shadowbringers.
    There is not consensus and all this content could be balanced accordingly to the jobs performance, i dont see any problem here just increase HP and damage here and there and they are done, they could do it and they did it countless amount of times.

    Its still better than dividing entire skill kit into 90 lvls and hoping for the new players to stay where they could simply go into WoW and play something that isnt THIS boring, and really 90% of people i invited into this game did not even hit lvl 60 they just went away to play other mmorpgs.
    (2)
    Last edited by Nedkel; 07-02-2020 at 08:37 AM.

  5. #5
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Nedkel View Post
    There is not consensus and all this content could be balanced accordingly to the jobs performance.

    Its still better than dividing entire skill kit into 90 lvls and hoping for the new players to stay where they could simply go into WoW and play something that isnt THIS boring.
    That makes the assumption that any new player to XIV is also interested in playing WoW. I certainly wasn't interested in playing WoW, and I'm still not.

    Sure the devs could balance the skills more. But it would also be hell in lower level dungeons as you'd have even newer players with lvl 80+ rotations, who have no idea what they are doing, making them last even longer. Its bad enough at 80 when healers don't understand how Cure III works, or Tanks don't understand how to use defensive cooldowns.
    (7)

  6. #6
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Valkyrie_Lenneth View Post
    That makes the assumption that any new player to XIV is also interested in playing WoW. I certainly wasn't interested in playing WoW, and I'm still not.

    Sure the devs could balance the skills more. But it would also be hell in lower level dungeons as you'd have even newer players with lvl 80+ rotations, who have no idea what they are doing, making them last even longer. Its bad enough at 80 when healers don't understand how Cure III works, or Tanks don't understand how to use defensive cooldowns.
    They dont need to balance the skills, balance the dungeons and trials like they did in the past multiple times.
    (0)

  7. #7
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Nedkel View Post
    They dont need to balance the skills, balance the dungeons and trials like they did in the past multiple times.
    I meant distribution, not potency. Dungeons and trials that were hard had people complaining nonstop here that "elitist stuff should be endgame content, not casual content"

    Also, Not every game needs to appeal to everyone. It is, in fact, ok. I played WoW for 2 weeks. Decided it wasn't for me. I didn't go to their forums and demand the game be changed to fit my preferences. Why is this a thing happening now?
    (10)