You don't need to apologize for playing multiple mmos, the issue here is certainly not your (admittedly incredibly cringey and questionable) amount of free time but rather the way you're actively exacerbating the very problem so many have brought up in this thread - the continued casualisation of XIV.
You're defending people who make the game worse by their mere existence. I'm not even talking about the small impact that is getting an ice mage in your Expert roulette, I'm looking at the big picture.
SE sees an opportunity to capitalize on the other sinking ships in the mmo market, making XIV more approachable via tools like skips/jump pots and condensing the 2.0-2.55 grind. It works! We are getting an influx of new players to our sparkly new, very well reviewed expansion.
But these people... they have no idea what they're doing. We can't allow them to find out that they don't know what they're doing, people don't like to find out that they're bad. Let's institute insanely vague and draconian ToS updates that make telling them they're performing at maybe 20% bannable! If you can't dictate a playstyle you can't dictate the correct playstyle after all.
But some of these jobs... they're still hard. They're still potentially single points of failure. Healers and tanks, really. If we get one of these extra awfu- or, unique players on these jobs they might not be able to clear some content. We can definitely dumb down the story content, but better hit everything with the nerf gun just a bit to be safe.
Tanks and healers? Yeah, basically any button they press will get the job done now as long as it's doing something and not on CD already. Good, good, very... accessible.
The game is failing many of the players loyal to it because no one wants to tell bads that they're being bads.
My attitude has changed because I used to be scared of the vote kick/vote abandon/ leave buttons and now I'm not.