I didn't like that SCH was OP, as a SCH. But IMO it wasn't the DPS stuff that made it OP, it was the fact SCH had no weaknesses and was very well rounded. It used to be that SCH struggled to get people's health up, but they had other tools at their disposal to make up for that, it just meant it was harder to play SCH versus WHM, then they 'fixed' that and those who played SCH more efficiently unsurprisingly were OP.

But for the increased DPS as a result, I agree, I can't see why the other jobs couldn't have been brought up. WHM has received many nerfs to holy, were all of them necessary if SCH was ahead with DPS? And it wouldn't take much to boost an AST's rDPS.

However, the severe lack of communication. I can understand the decision in-so-far in that sometimes people overreact to changes they put out and kick off about it without trying it and find that actually the changes were fine. Especially if the changes are finalised and not going to change in time for the patch, so maybe there is mentality that there is nothing gained by telling people earlier anyway besides grief.

But on the flip side, sometimes that feedback can be genuinely good feedback. And they don't even need to communicate the specifics, but overall feedback. But I feel case in point the feedback from the media tour on healers was spot on, because we are still complaining about the same things. Because many of us experienced healers can tell how certain changes will affect how the jobs play. I remember my argument being that unless the gameplay has been adjusted to be more heal heavy, then we're going to find it boring and there was not indicator anything about any such change. I think the changes would have been fine if this game had much more of a heal focus, because IMO, I like the actual 'heal' design, but in 95% of cases it is more than we need. It's why I play Noct Sect AST, because it has MP management issues and is less effective and has more to do in its downtime, this is how I make healing more enjoyable for me.

And I think even if they don't see a reason to announce things like potency changes they should still communicate with the community, this is one of the things I've generally praised about the developers of this game and is why I am baffled we've got very, very little. There's only 1 of 3 things they need to say at least break the limbo:
  • We have seen your feedback, we understand your complaints, we are going to make changes to address these, we thank you for your patience as it will take time before we can offer any meaningful changes.
  • We have seen your feedback, we understand there are those unhappy with the changes. Please bear with us whilst we look at reviewing these changes.
  • We have seen your feedback, we have seen a mix of good and bad feedback on the healers, but we feel these are working as intended and will not be making any big changes or reverting anything.