IMHO, Stormblood and Shadowbringers both:Sad that the same energy they put toward DPS jobs are not used for tanks or healers. People praised them up and down for how well RDM and DNC first came out as well as BLM being well designed.
Where's that for healers/tanks? Where's the same love? Instead they just keep closing their ears and give us more of the same. The same that's been nothing but frustrating. It's clear that healers are not happy but they continue to turn a blind eye.
How quickly they responded to NIN and SMN complaints but radio silence for healers. The only time I remembered them apologizing about healers is how AST came out and 3min Divination and 5.0 Sleeve Draw was....applauding.
It really seems like everything was designed with the DPS in mind and then tanks and healers were an afterthought or simply the last to be balanced.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
And on top of Miasma, Bio 2 and Miasma 2, I count Shadowflare as a DoT, so in SB they technically had 4 DoT's, plus a button to spread 2 of them. Those 5 skills have been reduced to 1.
Pre-SB, you also had Bio 1 and 2 stack with each other and once upon a time you could use Aero as well. Totalling at 7 DoT's.
And to add to our general "downtime" abilities we also lost Virus and Fey Wind.
It was a pretty heavy gutting. Consider all we have is Ruin 2, Broil, Biolysis, Energy Drain and Art of War. Where Broil and Ruin II might as well be the same spell as it is how it feels. Energy Drain is used less and those 3 moves get replaced with 1 when it comes to AoE, versus the several buttons we might press for an AoE rotation before (bio, bio 2, Miasma, bane, Miasma 2, Shadowflare)
lets not diss on ruin 2 too much i dont want SE getting any ideas >_>And on top of Miasma, Bio 2 and Miasma 2, I count Shadowflare as a DoT, so in SB they technically had 4 DoT's, plus a button to spread 2 of them. Those 5 skills have been reduced to 1.
Pre-SB, you also had Bio 1 and 2 stack with each other and once upon a time you could use Aero as well. Totalling at 7 DoT's.
And to add to our general "downtime" abilities we also lost Virus and Fey Wind.
It was a pretty heavy gutting. Consider all we have is Ruin 2, Broil, Biolysis, Energy Drain and Art of War. Where Broil and Ruin II might as well be the same spell as it is how it feels. Energy Drain is used less and those 3 moves get replaced with 1 when it comes to AoE, versus the several buttons we might press for an AoE rotation before (bio, bio 2, Miasma, bane, Miasma 2, Shadowflare)
I understand people saying whm should be the most approachable healer but for crying out loud it doesn’t need to stay like that for 79 lvl. I mean every healer can be like that early but should increase skill cap wise to be a challenge too play on a high level. And as Long as the job as the basic skills too clear content you can make the skill ceiling high. I mean just look at shadowbringer they made healer dps as boring and easy as ever, and still people don’t do it when there is downtime. For these player it wouldn’t change anything to massively change the healer dps rotation and maybe give it a combo system with a % chance like dnc
The mistake Squeenix made was dumbing down SCH and AST to be "more approachable" instead of adding more complexity to WHM at higher levels so that those who needed a softer intro to healing had room to grow in upper levels.
When you get to level 70 and beyond, ALL THREE healers should have a variety of options to add DPS to their parties... because frankly and realistically, devs cannot retroactively alter all encounters to require more healing -- so they owe it to players to provide more for heal jobs to do, and more to contribute, in non-heal ways. AST was such a perfect example: pre-5.0, I was never bored and always felt challenged to make the most of every second. Now, my only challenge is staying awake using a few buttons to increase DPS during the 90% of the time I'm not healing.
This whole “broad appeal” approach is a massive cancer in video games in general. Children aren’t playin these games fans are there’s no reason to dum down anything but here we are dimming several jobs making it easier doesn’t equal betterThe mistake Squeenix made was dumbing down SCH and AST to be "more approachable" instead of adding more complexity to WHM at higher levels so that those who needed a softer intro to healing had room to grow in upper levels.
When you get to level 70 and beyond, ALL THREE healers should have a variety of options to add DPS to their parties... because frankly and realistically, devs cannot retroactively alter all encounters to require more healing -- so they owe it to players to provide more for heal jobs to do, and more to contribute, in non-heal ways. AST was such a perfect example: pre-5.0, I was never bored and always felt challenged to make the most of every second. Now, my only challenge is staying awake using a few buttons to increase DPS during the 90% of the time I'm not healing.
Never underestimate an idiots ability to bring you down to their level and own you with their experience.
That's all dumbing down will ever be. An appeal to the whiney cry baby vocal minority. Just look around the real world right now. Tantrums and money get you what you want. Skill on the other hand, is something best pursued with those who respect and value it. Certainly nothing like that in this game anymore. The majority were too silent and SE's FFXIV isn't young. I don't expect improvements at this stage, I'm just riding the train out of town waiting for a good stop to come along so I can get off.
The last few posts in this thread made me remember something from the far off days of 2.5
Yoshi-p from on high looked down upon the masses and their lack of care towards mechanics "Healers adjust!" "Mecahnics are for cars". Thus he declared that come heavensward the training wheels were off so to speak, and the difficulty shall thus be raised.
Cue HW having a higher difficulty curve in places, Ravana, Dusk Vigil, The Vault, Sephirot Ex
The casuals and cowards cried "but it will be too hard!!"
Yet come 3.0 and what happened? Difficulty boost and complexity of jobs being raised and player satisfaction and skill being universally improved. There was proper challenge that couldn't be outrun by simple gear level creep. Job styles came into their own. New healers learned in conjurer and arcanist, experienced healers dpsed, buffed and debuffed as WHM/AST/SCH.
Sadly heavensward also came with pepsiman being enterable below minimum ilvl and the mentality of damage>skill came into being and the method of of the NA playerbase being to skip mechanics for more deeps instead of learning them in case of an accident or lag.
There was literally a live letter / fan fest slide that basically said:The last few posts in this thread made me remember something from the far off days of 2.5
Yoshi-p from on high looked down upon the masses and their lack of care towards mechanics "Healers adjust!" "Mecahnics are for cars". Thus he declared that come heavensward the training wheels were off so to speak, and the difficulty shall thus be raised.
Cue HW having a higher difficulty curve in places, Ravana, Dusk Vigil, The Vault, Sephirot Ex
The casuals and cowards cried "but it will be too hard!!"
Yet come 3.0 and what happened? Difficulty boost and complexity of jobs being raised and player satisfaction and skill being universally improved. There was proper challenge that couldn't be outrun by simple gear level creep. Job styles came into their own. New healers learned in conjurer and arcanist, experienced healers dpsed, buffed and debuffed as WHM/AST/SCH.
Sadly heavensward also came with pepsiman being enterable below minimum ilvl and the mentality of damage>skill came into being and the method of of the NA playerbase being to skip mechanics for more deeps instead of learning them in case of an accident or lag.
Job effectiveness will be based on the skill of the player
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Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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