Quote Originally Posted by Archwizard View Post
With regards to that, I have two proposals.

The first, is that Corps à Corps and Displacement still get merged into one button, but instead of being distance sensitive, using Corps à Corps opens a window (say, 15-20 sec) where it transforms into Displacement. Displacement gets a reduced CD, but is reworked so that you always move back to the position you used the initial Corps à Corps from, similarly to Between the Lines.
This largely resolves the issue of backflipping off ledges, and if you decide to weave oGCDs during the combo, you can prevent flipping out of melee. You can keep the reward of Displacement, or offload the damage onto Corps à Corps. Then you can nix Engagement completely, freeing two buttons (which works great if we're discussing the addition of Verwater/Verblizzard anyway). Perhaps instead of Engagement, you get a trait to Corps à Corps so that during the Displacement window, you get increased mitigation or an absorption barrier, just to facilitate the temporary Melee transformation.

Alternately, turn Engagement into a point-blank AoE attack, so that it has an actual use beyond just "I can't Displace right now." As an AoE you can justify the lower damage it gets per target compared to Displacement.
This, of course, doesn't resolve the alleged button bloat aspect.
Of course it could work. But based on your idea of Displacement putting you back where you used Corps à Corps, it can still be problematic. Moving platforms (Eden 3), a particular mechanic (landing in someones tethered orb, landing in an AoE that wasn't there before). Let's face it, there is no real solution to this problem other than the original intended use of Displacement, which was "use it carefully". The addition of Engagement cut this part of the gameplay because it makes holding Displacement a heavier DPS loss than what it used to be (or at least I think).
Perhaps 15 yalms is just too much, and it should be reduced to 8-10 yalms too!