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  1. #1
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,994
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Archwizard View Post
    With regards to that, I have two proposals.

    The first, is that Corps à Corps and Displacement still get merged into one button, but instead of being distance sensitive, using Corps à Corps opens a window (say, 15-20 sec) where it transforms into Displacement. Displacement gets a reduced CD, but is reworked so that you always move back to the position you used the initial Corps à Corps from, similarly to Between the Lines.
    This largely resolves the issue of backflipping off ledges, and if you decide to weave oGCDs during the combo, you can prevent flipping out of melee. You can keep the reward of Displacement, or offload the damage onto Corps à Corps. Then you can nix Engagement completely, freeing two buttons (which works great if we're discussing the addition of Verwater/Verblizzard anyway). Perhaps instead of Engagement, you get a trait to Corps à Corps so that during the Displacement window, you get increased mitigation or an absorption barrier, just to facilitate the temporary Melee transformation.

    Alternately, turn Engagement into a point-blank AoE attack, so that it has an actual use beyond just "I can't Displace right now." As an AoE you can justify the lower damage it gets per target compared to Displacement.
    This, of course, doesn't resolve the alleged button bloat aspect.
    Of course it could work. But based on your idea of Displacement putting you back where you used Corps à Corps, it can still be problematic. Moving platforms (Eden 3), a particular mechanic (landing in someones tethered orb, landing in an AoE that wasn't there before). Let's face it, there is no real solution to this problem other than the original intended use of Displacement, which was "use it carefully". The addition of Engagement cut this part of the gameplay because it makes holding Displacement a heavier DPS loss than what it used to be (or at least I think).
    Perhaps 15 yalms is just too much, and it should be reduced to 8-10 yalms too!
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  2. #2
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Mansion View Post
    Of course it could work. But based on your idea of Displacement putting you back where you used Corps à Corps, it can still be problematic. Moving platforms (Eden 3), a particular mechanic (landing in someones tethered orb, landing in an AoE that wasn't there before).
    I mean yeah, but those are exactly issues that it would have had under original Displacement anyway, and are inherent to any gap-opener movement skill; if you don't check where you're gonna land, you'll probably die. The only true solution to that is simply to not have a gap-opener skill in the first place, which I vehemently disagree with removing from a primary ranged job like RDM. Meanwhile, having a large window on when to hit it at least gives you leeway on how long you can hold it after CaC.

    Though as has been pointed out to me, an alternative to this would be to simply have a Combo Action or buff given by CaC that makes the next Displacement within 15-20 sec send you to the spot CaC was used, even if the two buttons remain separate for the rare cases where you actually need Disp to make a gap before a CaC. Which I think there's literally zero reason not to do, especially if it could still mean removing Engagement (as the safety would no longer be necessary).
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    Last edited by Archwizard; 06-27-2020 at 01:56 PM.