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  1. #6
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Alice_Chrystal View Post
    So basically beeing able to use your fundamental Tool-Kit at 50 or 60 and adding the subtleties after that? I would love that! Stuff like the extra charges and upgrades to your existing skills. That could possibly also help raising the general skill of the community. I witnessed a large skillgap in the community and maybe it would help to be confronted with your base-toolkit early on to figur it out while going through easier content.

    Even though I would appreciate if the level 50 Alliance Raids would get a buff (in the case of having said toolkit) to maybe make said content more enjoyable And getting to see mechanics that we probably don't see anymore :3
    I think having the basic skeleton of your toolkit by level 50 is definitely the way things should go. It’s the first “level cap” of the game, the end of the base game before any expansions. It makes sense to have the full skeleton of your toolkit by then. The following levels can give you things that are upgrades (e.g., Bite Mastery on BRD that upgrades your DoTs), with other “level caps” (60, 70, 80, etc.) giving you a skill that feels worthy of being a capstone skill.

    I’m actually discussing with a friend now on how we would squish skills for some of the jobs we play. Like, for example, this is what we discussed for ARC/BRD:

    ARC—

    Level 1: Heavy Shot
    Level 2: Straight Shot
    Level 5: Venomous Bite + Windbite
    —I think both DoTs should be learned together because you will always use them together in most scenarios once you have both of them. Having one at level 8 and the other at level 30 makes no sense to me.
    Level 10: Bloodletter (+ Rain of Death)
    —I could almost make the argument of learning both Bloodletter and Rain of Death together, because I’ve squashed some of the skills you learn during level 30~50 BRD. But for simplicity’s sake, only BL right now.
    Level 15: Repelling Shot
    —I’d personally re-add the damage to Repelling because it’s kind of silly to have a back step on a job with full mobility, but that’s my opinion. I deleted the skill off my hotbar the moment 4.0 dropped and it didn’t deal damage anymore.
    Level 18: Quick Nock
    —Personally, I don’t mind AOEs being learned sooner (pre-15 before Sastasha), but I think all jobs should have at least one by level 20 and no later. I can excuse not having it in the first three dungeons since they are baby dungeons and hardly threatening.
    Level 20: Rain of Death
    Level 25: Barrage
    —There’s literally no reason to learn this at level 38. It’s silly, in my opinion.
    Level 30: Raging Strikes
    —I know the level 30 ARC quest makes a big deal about Windbite, but I think a personal damage buff does much better as a level 30 “class capstone” skill. And it functions better when you have more of your toolkit to benefit from it than it would at level 4, which is when you learn it now.

    BRD—

    Level 30: Wanderer’s Minuet + Pitch Perfect
    —There is no reason to learn this at level 52. Not anymore, now that bowmage is no longer a thing. It is the strongest song and the first you use in a standard single-target rotation, so it should be learned first.
    Level 35: Mage’s Ballad
    Level 40: Army’s Paeon
    —By now, you have your full song rotation learned in the order you will normally use them (outside of AOE scenarios). That is how it should be with current BRD’s design.
    Level 45: Empyreal Arrow (plus its trait—it’s stupid that the force proc trait is level 68. That’s something you should get used to by the time you’re level 50).
    Level 50: Battle Voice
    —A party buff is a good capstone ability for BRD. It gives it that BRD feel of being a support job.

    Level 60: Sidewinder
    —Good level 60 skill. Wouldn’t change that.
    Level 62: Caustic Bite + Stormbite upgrade
    Level 64: Shadowbite
    —I would move this one down. It’s AOE Sidewinder. Now that you have Sidewinder (level 60), getting an AOE upgrade sooner would be nice.
    Level 70: Refulgent Arrow
    —Good level 70 skill.
    Level 72: Burst Shot upgrade
    Level 74: Enhanced Quick Nock trait
    —Having the AOE upgrade here would be fine, in my opinion. Again, my idea here is to upgrade and build on your existing kit, and it’s not like BRD’s AOE suffers before this level.
    Level 80: Apex Arrow
    —Make this stupid skill better than what it is if it’s going to be a capstone skill. Please. It feels so tacked on and terrible.


    Other skills:

    Iron Jaws: Learning this through the HW levels (50~60) would be nice as a good “upgrade” for the basic BRD toolkit. I’d personally like to see it pre-50, but that’s just me.
    Troubadour: Learning this anywhere in the HW or SB levels would be fine. It’s a utility, BRD-y upgrade.
    Nature’s Minne: See above.
    Warden’s Paeon: See above, but with an added caveat of maybe considering a repurposing of the skill. Simply because the Esuna is so niche, since a lot of debuffs at higher levels cannot be cleansed. It maybe being a single-target shield a la Palisade from SB would be nice. Again, a utility, BRD-y kind of feel for the skill.


    Quote Originally Posted by Morningstar1337 View Post
    I would also consolidate the combos and proccable attacks (Straight Shot/Refulgent Arrow. Windmill, Bloodshower, etc) , into a single button to give the devs somemore room where applicable for new skills.

    (for the Dance moves on Dancers, the Green and Yellow ones would be moved to the AoE attacks the latter's icons would change color to reflect this, and the basic combo would not be consolidated in favor of having them change into the attacks they proc instead. Likewise the proc'd attacks' icons would change colors to match the respective dance moves of the attacks that would proc them)
    Absolute NO for any sort of skill consolidation, for me. Especially on a job like DNC that barely has any buttons to begin with. I’d rather see less new skills going forward (with the exception of capstone abilities), and more traits that upgrade your kit into something stronger. If button bloat is that huge of a concern. (Which, for DNC, it really shouldn’t be because DNC has a lot of hotbar real estate—all the physical ranged do.)

    However, for the Straight Shot/Refulgent consolidation, this is already the case. Straight Shot becomes Refulgent at level 70 via a trait. They are no longer separate as of 5.0 (which I personally dislike because I liked the SS buff upkeep to give BRD another layer of stuff to do but that’s me).
    (1)
    Last edited by HyoMinPark; 06-26-2020 at 03:31 AM.
    Sage | Astrologian | Dancer

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