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  1. #1
    Player
    waterboytkd's Avatar
    Join Date
    Jul 2019
    Posts
    86
    Character
    Andrew Waterboytkd
    World
    Cactuar
    Main Class
    Samurai Lv 90
    I think it's a neat idea, but ultimately, it would probably be unneeded. If implemented well, the way I'd see it is tanks would have 2 different rotations: tanking and offtanking (which would just be dps). The tanking rotation would incorporate the enmity spenders such that you would never actually lose enmity. And offtanking (dps) rotation would simply max out dps, enmity be damned. The idea of "are you good enough to ride the enmity line" would be solved almost instantly by the community with an optimized rotation, I would guess. It would, I suppose, raise the minimum skill required to tank effectively, though.

    I could see this idea being really good, though, if they ever moved away from the Trinity model, turning all classes into "role and dps", where role is tank, healer, or ??? (buffer/debuffer maybe?).
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  2. #2
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,095
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by waterboytkd View Post
    I think it's a neat idea, but ultimately, it would probably be unneeded. If implemented well, the way I'd see it is tanks would have 2 different rotations: tanking and offtanking (which would just be dps). The tanking rotation would incorporate the enmity spenders such that you would never actually lose enmity. And offtanking (dps) rotation would simply max out dps, enmity be damned. The idea of "are you good enough to ride the enmity line" would be solved almost instantly by the community with an optimized rotation, I would guess. It would, I suppose, raise the minimum skill required to tank effectively, though.
    That is prettymuch back to where tanks were before. One enmity-raising combo, one higher-DPS combo, spend as much time as you can doing the higher DPS.
    (1)