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  1. #1
    Player
    Snek's Avatar
    Join Date
    Jun 2020
    Posts
    16
    Character
    Loken Garvell
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by BarretOblivion View Post
    Hurrah! Lets hit emnity and bring back the age of Stormblood where the party watches their own hate, what could possibly go wrong with that?
    -_-

    No. This is not the answer. Emnity in every MMO with the trinity either has the party focus on managing thier own hate, or having the tank so far ahead on emnity that its almost non issue. Lets not devolve and uses enmity please, and focus on making quality kits and encounters instead and leave emnity alone, else Tanks are just going to fight over the OT role and start screaming at their groups to watch their hate.
    But how would the DPS/healers manage their own enmity if they have zero enmity management skills outside of not attacking (which obviously isn't viable)? Didn't say anything about giving them enmity skills, nor should they get any as it is directly tied to the tanks DPS. Why not instead give unique management skills to tanks to use for managing their entire parties enmity as I suggested (target a person to move their enmity onto themselves, a skill that lowers a targets enmity with the damage you do, etc.). If they do manage the enmity they get rewarded with higher damage instead of lower damage as it was in Stormblood. Nobody wants Stormbloods system back... it was awful.
    (0)

  2. #2
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Snek View Post
    But how would the DPS/healers manage their own enmity if they have zero enmity management skills outside of not attacking (which obviously isn't viable)? Didn't say anything about giving them enmity skills, nor should they get any as it is directly tied to the tanks DPS. Why not instead give unique management skills to tanks to use for managing their entire parties enmity as I suggested (target a person to move their enmity onto themselves, a skill that lowers a targets enmity with the damage you do, etc.). If they do manage the enmity they get rewarded with higher damage instead of lower damage as it was in Stormblood. Nobody wants Stormbloods system back... it was awful.
    Because no game does this for a reason. They either have the raid group manage thier hate, or have the tanks be so far ahead on hate its not an issue. One of the most undesirable aspects of tanking would be managing hate when before managing it with aggro combos actually got IN THE WAY of how the jobs would flow and were counterproductive (IE not gaining any MP as a DRK, or being a beast guage generation loss as a WAR). Tanks would clamour/demand for the return of hate management skills for other jobs again, and I would be doing the sme with the system you have brought forward. Hate management is the one part of tanking that is never/has never been 'fun' for anyone to deal with. It's an annoyance.
    (6)