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  1. #1
    Player
    BasicBlake's Avatar
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    Apr 2020
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    Gridania
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    Basic Blake
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    Cactuar
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    Red Mage Lv 90
    Quote Originally Posted by Hank_Hotspur View Post
    I don't understand people who think another melee dps is preposterous. I know we have a lot, but they are popular so square will probably keep adding them. It seems like people only think about future jobs that "make sense", but are using criteria that has been proven false by the time Stormblood came out. Sure it "made sense" that Heavensward had a tank, healer, and rdps, but with only two dps jobs for Stormblood, and 1 dps and 1 tank for Shadowbringers, it shows that the devs will only work on something they have a feel for a concept, not that something players think is "owed".

    Its the same with weapons too to a degree. While I don't think a "gun and sword" job is likely in the future, people going on about how a new job would never use a similar weapon to another is wrong, seeing how many jobs weapons are swords. It would just mean the "base" weapon would be different, but overlap is still possible, seeing how DRK's can get giant katanas without being SAMs or PLDs having axe models that aren't WARs. I mean WHM and BLM basically use the same type of weapon, there isn't much difference between a "cane" and "staff", its just that they make different models.
    It’s not preposterous in general, it’s just not likely for the next dps class to be released. Because we have so many. Why would we get a 5th melee already? When we just got Samurai and Red Mage in stormblood putting those 2 roles at their now 4 and 3. 5 melee with the other 2 dps roles at 3 each is.... just why???
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  2. #2
    Player
    Shougun's Avatar
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    Ul'dah
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    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by BasicBlake View Post
    It’s not preposterous in general, it’s just not likely for the next dps class to be released. Because we have so many. Why would we get a 5th melee already? When we just got Samurai and Red Mage in stormblood putting those 2 roles at their now 4 and 3. 5 melee with the other 2 dps roles at 3 each is.... just why???
    Honestly would either count red mage as either both or just ranged, because it spends most of it's time not using melee skills.

    So anyway you have 4 melee dps and 6 ranged dps jobs. If we want we can add healers and tanks just because, so you have 8 melee and 9 ranged.

    I don't think it's unreasonable for another melee damage job.

    Though personally I think it would be neat if it was designed vaguely as a mirror/foil to Red Mage, which is why I started talking about a Sauron/Golbez melee bruiser/might mage that built up large aoe influences on the battle field and then used those in conjunction with their physical might to do things like punch the earth in front of a monster so hard that a giant outcropping shard impales them, clench their fist mace down to drown enemies in a torrential sphere of water, mace swing down and create a pillar of fire at their target's feet, etc.
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    Last edited by Shougun; 06-20-2020 at 05:04 AM.

  3. #3
    Player
    EdwinLi's Avatar
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    Aug 2013
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    Edwin Li
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    Balmung
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    Machinist Lv 100
    Quote Originally Posted by Shougun View Post
    Honestly would either count red mage as either both or just ranged, because it spends most of it's time not using melee skills.

    So anyway you have 4 melee dps and 6 ranged dps jobs. If we want we can add healers and tanks just because, so you have 8 melee and 9 ranged.

    I don't think it's unreasonable for another melee damage job.

    Though personally I think it would be neat if it was designed vaguely as a mirror/foil to Red Mage, which is why I started talking about a Sauron/Golbez melee bruiser/might mage that built up large aoe influences on the battle field and then used those in conjunction with their physical might to do things like punch the earth in front of a monster so hard that a giant outcropping shard impales them, clench their fist mace down to drown enemies in a torrential sphere of water, mace swing down and create a pillar of fire at their target's feet, etc.
    It is rather difficult to truely categorize what can and cannot be introduced in the game since we are not developers of the Jobs nor what can be next released.

    I say the conflict of categorizing Job roles is very mixed because different people categorize the job roles different.

    We have, from what I seen, cateogry of....

    1) Role - Physical or Magical - Melee or Range

    2) Role - Melee or Range

    3) Physical or Magical - Melee or Range.

    4) Melee or Range

    The #1 category seem to be the more popular opinion by the player base from what i seen but if we go by this then we are lacking a Magical Melee DPS Job as all prvious Melee DPS Jobs have been Physical Melee DPS Job focused and all previous Magic Damage jobs are based on being Range attackers. Red Mage by FF14 standards has been slotted as Magical Range DPS Job by the developers and DF grouping category recognizing it as a Magic Range DPS Job with the melee side of thing just a Mechanic to use up the Job's energy system though they have started to introduce other ways to spend the energy with their first Range attack that use of that energy system in 5.0.

    If we follow Category #2 then we have 4 Tanks, 4 Melee DPS, 6 Range DPS, and 3 Healers.

    Category #3 will be 8 Physical Melee Jobs, 3 Physical Range Jobs, and 6 Magical Range Jobs.

    By Category #4, it will be considered 8 Melee and 9 Range.

    It gets very complicated when arguing over what can and cannot because we don't know how the developers truely recognize what should and should not be introduced.
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  4. #4
    Player
    BasicBlake's Avatar
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    Basic Blake
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    Cactuar
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    Red Mage Lv 90
    Quote Originally Posted by Shougun View Post
    Honestly would either count red mage as either both or just ranged, because it spends most of it's time not using melee skills.

    So anyway you have 4 melee dps and 6 ranged dps jobs. If we want we can add healers and tanks just because, so you have 8 melee and 9 ranged.

    I don't think it's unreasonable for another melee damage job.

    Though personally I think it would be neat if it was designed vaguely as a mirror/foil to Red Mage, which is why I started talking about a Sauron/Golbez melee bruiser/might mage that built up large aoe influences on the battle field and then used those in conjunction with their physical might to do things like punch the earth in front of a monster so hard that a giant outcropping shard impales them, clench their fist mace down to drown enemies in a torrential sphere of water, mace swing down and create a pillar of fire at their target's feet, etc.
    Lucky for us it doesn't matter how we could count anything for red mage, it could spend 100% of it's time casting or 100% of it's time doing enchanted melee combos, either way it is listed as a caster. Since the 5.0 patch notes list the 5 roles as Tank, Healer, Melee, Caster and Physical ranged!

    So yeah I can see where you are coming from with 4 vs 6, but that is not how the game splits the different classes. Otherwise BLM and MCh would both be adding an intellect bonus to our parties/raids. So it's not 4 melee vs 6 ranged, it's 4 melee vs 3 caster vs 3 physical ranged.

    It's in the Shadowbringers 5.0 patch notes if anyone cares to dispute this.
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  5. #5
    Player
    Shougun's Avatar
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90
    Quote Originally Posted by BasicBlake View Post
    Lucky for us it doesn't matter how we could count anything for red mage, it could spend 100% of it's time casting or 100% of it's time doing enchanted melee combos, either way it is listed as a caster. Since the 5.0 patch notes list the 5 roles as Tank, Healer, Melee, Caster and Physical ranged!

    So yeah I can see where you are coming from with 4 vs 6, but that is not how the game splits the different classes. Otherwise BLM and MCh would both be adding an intellect bonus to our parties/raids. So it's not 4 melee vs 6 ranged, it's 4 melee vs 3 caster vs 3 physical ranged.

    It's in the Shadowbringers 5.0 patch notes if anyone cares to dispute this.
    You said melee damage is less likely because of the spread, so I simply suggested a melee damage job that is also a caster.

    Meaning it's in the caster group but is primarily melee (unlike red mage which is primarily ranged). Just make sure it has the casting portion of the job in the mechanics lol, actually casts spells.

    My intention was to show it seems like people are attempting ascertain a certain future when SE could easily just as well do something unusual based on the play style themselves. Another melee dps, but not under the category of melee dps.

    So I know you're discussing strictly roles but I'm discussing mechanics, how the job is rather than what color of group it gets added to because frankly I don't care what the group is I only care how it plays. I get you're saying for aesthetic balance it makes sense to balance out the overarching roles but also for the sake of fact checking and whatever here is blue mage (hahaha) making the magic roles balanced to melee:



    So according to this we need another physical ranged lol.

    Anyway, while every role being a nice 4 4 4 4 would be pretty I'm not sure if SE cares to make it even in the end, at least especially if they find an idea that they're interested in more at least. Would be nice but not needed sort of thing.
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    Last edited by Shougun; 06-20-2020 at 07:22 AM.

  6. #6
    Player
    StriderShinryu's Avatar
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    Character
    Alexalea Snowsong
    World
    Coeurl
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    Red Mage Lv 90
    Quote Originally Posted by Shougun View Post
    You said melee damage is less likely because of the spread, so I simply suggested a melee damage job that is also a caster.

    Meaning it's in the caster group but is primarily melee (unlike red mage which is primarily ranged). Just make sure it has the casting portion of the job in the mechanics lol, actually casts spells.
    This is very true, and it's one of the reasons why I've long figured that a spellsword/rune knight/relic knight style class would be interesting. It could essentially function as a class that operates in melee range but that uses magic damage/stats. Lest we forget that all melee classes used to operate using TP so it's not even like a melee class that needed to use a set resource pool for most of it's kit would really even be something completely new to the game.
    (2)

  7. #7
    Player
    MirronTulaxia's Avatar
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    Mirron Tulaxia
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    Sargatanas
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    White Mage Lv 90
    Quote Originally Posted by EdwinLi View Post
    Snip.
    1. You said that Yoshida wants to create a new to FFXIV job. You then said that this is the chance for Assassin. If Yoshida has created a job for FFXIV that is new then it obviously no longer holds true. Whether you realize it or not you spelled this out very clearly.

    2. I look at the job history in totality and see how it lines up. If a representation is enough of a significant fork then it's basically a new job, even if it shares a name. I wouldn't call Scholar (FFTA2) the same thing as Scholar (FFXIV) just because they share a name, that's patently absurd.

    3. Ultimately none of your arguments on Astrologian or Gunbreaker as being old jobs make a lick of sense. They're basically invented whole cloth for this game.

    Quote Originally Posted by Hank_Hotspur View Post
    Snip.
    1. Really? So you're saying, for instance, that Black Mage has zero consistent (if not constant) abilities across all of its incarnations? None, at all? You really need to play more games then or pay attention in them if you think that's the case. Especially when what I'm talking about is more along the lines of a theme. Nowhere did I say "they had to be the exact same" so you're just creating a strawman. Surprising (not).

    Quote Originally Posted by Shougun View Post
    Snip.
    1. Except that the category is "Magic Ranged" not simply "Magic".

    2. Another Physical Ranged job is on the list of jobs to add certainly, yes.

    3. Presumably Limited Jobs don't count towards this. If they do then it's kind of hard to say what they'll do.
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  8. #8
    Player
    EdwinLi's Avatar
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    Edwin Li
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    Balmung
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    Machinist Lv 100
    Quote Originally Posted by MirronTulaxia View Post
    -----
    We will just have to agree to disagree in the end of this because our views completely differs from each other on what defines a Job's origin and history in FF series.
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  9. #9
    Player
    Shougun's Avatar
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90
    Quote Originally Posted by MirronTulaxia View Post

    1. Except that the category is "Magic Ranged" not simply "Magic".

    2. Another Physical Ranged job is on the list of jobs to add certainly, yes.

    3. Presumably Limited Jobs don't count towards this. If they do then it's kind of hard to say what they'll do.
    Very true, to be completely honest they're still DoW / DoM in my mind as a way they used to more prominently separate them out long ago lol (sort of still do but obviously not how the job guide or job UI in game does). I think my intended point still stands very well to the person though. That it's 4 tanks 4 melee 3 healers 4 ranged magical and 3 ranged physical and so if we demand parity of roles just by looking at how SE organizes things then another DD ranged magical isn't technically 'due'- but I also don't' really believe SE has to follow or can't just reorganize the groups. Which was to show we can argue everything six different ways and no one should be 100% certain, but yeah clearly says magical 'ranged'. .

    so

    1. Yeet me lol, aye true
    2. Yeah, if we're going by fill in the blank it seems to be the case.
    3. My point exactly, hard to say for sure especially because they put it into that area as if it counts. They could have made a limited job panel but they didn't. I would be for a limited job panel, just because I don't want to look at it or making it actually earn that slot in magical ranged but eh can just change my avatar to the gremlin from the ShB trailer with a blue mage mask on cursing everything .

    Ultimately I don't care to stop people from wanting certain things, we all have a bias / want. I don't really in general try to take things away or say things are impossible, if anything what I'm saying here is whatever strict formula or rules you see are entirely there only until SE decides not to care and even if we demanded SE follows them (which they don't 'have to') then ranged caster isn't 'technically' due for another position. But even if it's not technically doesn't really mater, cause if there is enough demand and it's fun that's what really matters.

    Fun > some silly rules. Of course you can take that to the extreme like that meme tic tac toe example, but I mean in a general sense lol. .
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    Last edited by Shougun; 08-25-2020 at 03:23 AM.

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