Quote Originally Posted by Hank_Hotspur View Post
I don't understand people who think another melee dps is preposterous. I know we have a lot, but they are popular so square will probably keep adding them. It seems like people only think about future jobs that "make sense", but are using criteria that has been proven false by the time Stormblood came out. Sure it "made sense" that Heavensward had a tank, healer, and rdps, but with only two dps jobs for Stormblood, and 1 dps and 1 tank for Shadowbringers, it shows that the devs will only work on something they have a feel for a concept, not that something players think is "owed".

Its the same with weapons too to a degree. While I don't think a "gun and sword" job is likely in the future, people going on about how a new job would never use a similar weapon to another is wrong, seeing how many jobs weapons are swords. It would just mean the "base" weapon would be different, but overlap is still possible, seeing how DRK's can get giant katanas without being SAMs or PLDs having axe models that aren't WARs. I mean WHM and BLM basically use the same type of weapon, there isn't much difference between a "cane" and "staff", its just that they make different models.
It’s not preposterous in general, it’s just not likely for the next dps class to be released. Because we have so many. Why would we get a 5th melee already? When we just got Samurai and Red Mage in stormblood putting those 2 roles at their now 4 and 3. 5 melee with the other 2 dps roles at 3 each is.... just why???