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  1. #191
    Player
    HadesNight's Avatar
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    Aug 2018
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    85
    Character
    Vierys Night
    World
    Midgardsormr
    Main Class
    Blacksmith Lv 80
    I couldn't care less about changing the OPs mind, so not here for that lol.

    Blue Mage is fun and refreshing.

    I think some people can't get over the fact that their "favorite" job came out limited. But I'm really looking forward toward more limited jobs and the mini-game-esque solo content.

    Blue Mage and the Perform aspect of Bard are really rounding out to be really fun solo content!

    SE if you see this, I'd love to actually get beastmaster! Let me get a bestiary where I can capture every monster in the game, kinda like FFX style. I really have fun with that kind of content and it speaks to the completionist in me.

    NO RNG on capture though lol. The RNG elements of these limited jobs is really unfortunate in some cases. RNG does not make more content fun or engaging. I'm already paying my sub every month, so you don't have to draw these things out for me!

    So if you implement beast master, kill the RNG capture rates!
    (5)

  2. #192
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by HadesNight View Post
    I couldn't care less about changing the OPs mind, so not here for that lol.

    Blue Mage is fun and refreshing.

    I think some people can't get over the fact that their "favorite" job came out limited. But I'm really looking forward toward more limited jobs and the mini-game-esque solo content.

    Blue Mage and the Perform aspect of Bard are really rounding out to be really fun solo content!

    SE if you see this, I'd love to actually get beastmaster! Let me get a bestiary where I can capture every monster in the game, kinda like FFX style. I really have fun with that kind of content and it speaks to the completionist in me.

    NO RNG on capture though lol. The RNG elements of these limited jobs is really unfortunate in some cases. RNG does not make more content fun or engaging. I'm already paying my sub every month, so you don't have to draw these things out for me!

    So if you implement beast master, kill the RNG capture rates!
    I see this a lot, "Fun and Refreshing", what does this mean, can you explain it to me? Cos to me it seems that the content it does have is a "challenge" mode in the carnival that plays more like a tick the right box puzzle, and the pf content is just dungeons challenge runs which have existed since arr (all tank all heal runs of dungeons ect) but more sterilised with whoaoaoa so whacky instant deaths (when they actually work). Over half its skill lists are repeats of the same kind of move (potency + status or just status effects) and the only time I've considered BLU really FUN to play is when Ive gotten all the skills to make its optimum dps rotation, cos its a fun rotation, but at that point im only having fun because it plays like a normal job now. So can you explain to me what you mean by fun and refreshing, cos clearly im too much of a bah humbug to understand.

    Also @ Shougun, nice to see someone else who will write paragraphs about this job lol who also has the knowledge of it across the franchise to back it up.
    (3)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  3. #193
    Player
    HadesNight's Avatar
    Join Date
    Aug 2018
    Posts
    85
    Character
    Vierys Night
    World
    Midgardsormr
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by ReiMakoto View Post
    I see this a lot, "Fun and Refreshing", what does this mean, can you explain it to me? Cos to me it seems that the content it does have is a "challenge" mode in the carnival that plays more like a tick the right box puzzle, and the pf content is just dungeons challenge runs which have existed since arr (all tank all heal runs of dungeons ect) but more sterilised with whoaoaoa so whacky instant deaths (when they actually work). Over half its skill lists are repeats of the same kind of move (potency + status or just status effects) and the only time I've considered BLU really FUN to play is when Ive gotten all the skills to make its optimum dps rotation, cos its a fun rotation, but at that point im only having fun because it plays like a normal job now. So can you explain to me what you mean by fun and refreshing, cos clearly im too much of a bah humbug to understand.

    Also @ Shougun, nice to see someone else who will write paragraphs about this job lol who also has the knowledge of it across the franchise to back it up.
    Yeah, what you've listed is an opinion and that's completely fine. What I'll present is an opinion and at the end of the day what you'll have to acknowledge is that no one in this thread is the IP owner of the job and therefore SE can make this job whatever they like and do whatever they like with future jobs, no matter what other games they've shown up in.

    Most other jobs in this game come with performance weight, you really should read your tool tips and learn how to play your job. Especially if you're going into public content. Know your rotation, maintain your dps uptime and do the mechanics.

    Blue Mage is refreshing because it's a reprieve from that. I could spend months mastering the role and trying out new skills as I got them. I could do content by myself, win and lose by myself and completely see how I can get better.

    There is a level of control that I have with this class that I don't with others and to me it was a really fun, and rewarding experience. I really look forward to getting more content like this. Content that is low pressure.

    Limited jobs are refreshing and relaxing in a way that taking a fully functioning job into public content is not. It's the same with how refreshing the trust system is. I know the trade off is that trusts are slower, but it's low pressure. Perfect as a reprieve from everyday life.

    Editing to add, that on the second reread that seemed like I was throwing shade. I started with the opinion context to explain why I feel completely satisfied in my opinion because I don't pretend to be the authority on how this is supposed to be designed. I'm a consumer paying for content and I'm getting my money's worth and total enjoyment from the fact that it's a different dynamic.
    (5)
    Last edited by HadesNight; 06-19-2020 at 02:33 AM.

  4. #194
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by HadesNight View Post
    Yeah, what you've listed is an opinion and that's completely fine. What I'll present is an opinion and at the end of the day what you'll have to acknowledge is that no one in this thread is the IP owner of the job and therefore SE can make this job whatever they like and do whatever they like with future jobs, no matter what other games they've shown up in.

    Most other jobs in this game come with performance weight, you really should read your tool tips and learn how to play your job. Especially if you're going into public content. Know your rotation, maintain your dps uptime and do the mechanics.

    Blue Mage is refreshing because it's a reprieve from that. I could spend months mastering the role and trying out new skills as I got them. I could do content by myself, win and lose by myself and completely see how I can get better.

    There is a level of control that I have with this class that I don't with others and to me it was a really fun, and rewarding experience. I really look forward to getting more content like this. Content that is low pressure.

    Limited jobs are refreshing and relaxing in a way that taking a fully functioning job into public content is not. It's the same with how refreshing the trust system is. I know the trade off is that trusts are slower, but it's low pressure. Perfect as a reprieve from everyday life.
    That seems like a mostly fair motive for what you use the job for, however I would disagree with the spend months mastering the role/ it being a reprieve from the way skills work in the main game. The majority of BLU's skills function identically to each other, and the ones that dont require tooltip reading and learning how to play blu if you ever intend to do anything with it other than carnival/overworld farming, which for all I know, thats all you do, but most of blu's content is in the PF as of this patch which if anything is more intensive on those "reading your skills" aspects than base jobs.

    Also could go without the sassy condesention in the opening line, you've stated the obvious, and this is a feedback forum.
    (1)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  5. #195
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by ReiMakoto View Post
    I see this a lot, "Fun and Refreshing", what does this mean, can you explain it to me?
    . . I'm glad you asked this. When I saw it I was like "I . . I can't . . no. . can't even." But since it's asked now I wanted to agree lol.

    If they wanted solo content they could have done SO MUCH better.. How is the solo portion of blue mage fun and refreshing..? For the most part it's picking different colors of the same bad spell, unless you have the PF / spam till your eyes bleed versions, or it's spam that one OP spell like missile.

    Am I hearing spamming one spell is the fun and refreshing content that blue died for? I can't even. What is even trying out a new spell, the solo-able ones at least, if they're mostly just different colors. Only a few solo skills actually have unique value, and you can equip all those at once. .

    It seems like satisfaction with it simply because is different and not because it is excellent, it's mediocre but different so "i like it".

    If they wanted solo content it could have been done better, if they had wanted PF exclusive content it could have been done better, if they wanted a real job.. it could have done better. Blue mage could have been done better..

    Yes @HadeNight I'm annoyed because it's my favorite job stuck into a content style I'd never want, but beyond that I just think they phoned the job in. I'm not annoyed simply because my favorite job just jumped into the metamorphical tar pit, I'm annoyed because I don't even think they did what they sought out to do very well. The job seems like it could have just been 'better', no matter what you had wanted from it- it should have been better.

    "yeah but it costs a lot to make a full job, this way we get extra content" okay I totally hear that these things probably cost an arm and a leg and then ten more, that actually is the most logical sense to this blue mage issue... but like I said it could have been something else, it in no way needed to be Blue Mage. Blue Mage didn't HAVE to be this way, and if it did, which it doesn't, it could have been better- I believe SE's ability is above this, that they are capable of more.

    Though I still believe they could have had a significantly more interesting, PF friendly, easier to logically progress, group content, based around magitek. Which would have had literally no one wondering why it's not DF.

    "We made pilot-able combat magitek mechs that you can construct from the ground up, they can function in the open world- even as mounts, solo, but they're also designed to take on older content in new exciting ways with their entirely unique abilities and controls via playermade squadrons, come create your own magitek, your own fleet now!".

    Progression of such a system would work a lot smoother for the players between solo and squadron content as well, as you could add parts and system upgrades at different intervals almost like gear that would allow players to smoothly progress without ever having a boring mech. Unlike blue which is if you didn't get the good stuff in PF then you just have a 1 to 3 button mage, which is significantly worse than a normal job.
    (2)

  6. #196
    Player
    HadesNight's Avatar
    Join Date
    Aug 2018
    Posts
    85
    Character
    Vierys Night
    World
    Midgardsormr
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by ReiMakoto View Post
    That seems like a mostly fair motive for what you use the job for, however I would disagree with the spend months mastering the role/ it being a reprieve from the way skills work in the main game. The majority of BLU's skills function identically to each other, and the ones that dont require tooltip reading and learning how to play blu if you ever intend to do anything with it other than carnival/overworld farming, which for all I know, thats all you do, but most of blu's content is in the PF as of this patch which if anything is more intensive on those "reading your skills" aspects than base jobs.

    Also could go without the sassy condesention in the opening line, you've stated the obvious, and this is a feedback forum.
    I stated the obvious, and yet a lot of the feedback forums are presented in a way in which people think they have any right to tell SE how a job should be by showing how it was in the past in other games.
    It almost seems like an argumentation fallacy to lead any critical discussion by saying "yeah you know how this is a completely different game? Well yeah, it should be like this". But again, that's an opinion piece and I had already edited my other post to address how it sounded on a read back.

    As for the rest, to each their own. I contributed to this thread because if SE does read these I wanted them to see there is a population of players getting enjoyment from BLUs current implementation in THIS game and look forward to the other crazy things they couldn't balance well as full jobs but could give us as limited ones.

    SE, Time mage. Can we get some Alexander-esque time mage action going?
    (2)

  7. #197
    Player
    HadesNight's Avatar
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    Aug 2018
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    Character
    Vierys Night
    World
    Midgardsormr
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Shougun View Post
    . . I
    I totally feel that, my best friend is absolutely gutted that BLU is implemented this way. There is definitely the potential that is SE had more time and resources they could have done more. With more time and resources anything is possible, like our spagetti code getting fixed or the graphics getting updated or us getting more races and more jobs per expac.

    I think this dev team really cares about the community, so I tend to go the "benefit of the doubt" route more than the "you should have done more for me" route. One isn't better than the other. I'm not admonishing you here. I just view this job, it's implementation differently. I can definitely see how you feel that way though.
    (4)

  8. #198
    Player
    ReiMakoto's Avatar
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    Jun 2017
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    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by HadesNight View Post
    I stated the obvious, and yet a lot of the feedback forums are presented in a way in which people think they have any right to tell SE how a job should be by showing how it was in the past in other games.
    It almost seems like an argumentation fallacy to lead any critical discussion by saying "yeah you know how this is a completely different game? Well yeah, it should be like this". But again, that's an opinion piece and I had already edited my other post to address how it sounded on a read back.

    As for the rest, to each their own. I contributed to this thread because if SE does read these I wanted them to see there is a population of players getting enjoyment from BLUs current implementation in THIS game and look forward to the other crazy things they couldn't balance well as full jobs but could give us as limited ones.

    SE, Time mage. Can we get some Alexander-esque time mage action going?
    The reason why people bring up how BLU specifically was in other games is because when yoshi P first unvieled the job, one of the major reasons he gave was "to be true to how blue mages were across the franchise/ stay true to the spirit of blue mage", which has then been paroted a lot by the community since. The reason we end up bringing up how it was in other games is because how it was in other games is at odds with how it is implemented in ffxiv, meaning there is a direct contradiction between one of the major arguments for limited blu and the reality of how it was elsewhere.
    (2)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  9. #199
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by HadesNight View Post
    I totally feel that, my best friend is absolutely gutted that BLU is implemented this way. There is definitely the potential that is SE had more time and resources they could have done more. With more time and resources anything is possible, like our spagetti code getting fixed or the graphics getting updated or us getting more races and more jobs per expac.

    I think this dev team really cares about the community, so I tend to go the "benefit of the doubt" route more than the "you should have done more for me" route. One isn't better than the other. I'm not admonishing you here. I just view this job, it's implementation differently. I can definitely see how you feel that way though.

    HEY DONT BE SO SWEET BACK!

    Alright fine lol. To be fair I am emotionally invested to the job, so here I'm like 'do better' but I can easily see a situation where I don't care as much as I'd be more on your perspective.

    For example I know a few people thought red mage wasn't a very great representation of red mage and honestly it felt fun to me. Although I would argue in comparison they did spend more resources on getting red mage in, so it's not a 1:1 comparison to this blue mage example but is an example where different people are willing to let more or less go.

    Since I fee like they could have made a more interesting blue mage, a job I was clearly invested in, as you pointed out, and still also met your needs, or PF exclusive player needs better.. I guess that gets my salt factory going.

    Just rings in my head as a list of wrongs, and since it is tied to something I don't really want to 'let go', all the perceived wrongs ring louder too. "This should have been done better"
    (2)

  10. #200
    Player
    HadesNight's Avatar
    Join Date
    Aug 2018
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    85
    Character
    Vierys Night
    World
    Midgardsormr
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by ReiMakoto View Post
    The reason why people bring up how BLU specifically was in other games is because when yoshi P first unvieled the job, one of the major reasons he gave was "to be true to how blue mages were across the franchise/ stay true to the spirit of blue mage", which has then been paroted a lot by the community since. The reason we end up bringing up how it was in other games is because how it was in other games is at odds with how it is implemented in ffxiv, meaning there is a direct contradiction between one of the major arguments for limited blu and the reality of how it was elsewhere.
    The spirit of being a blue mage is the ability to use monster abilities. That's it. Thats the baseline.

    Anything else is the fanciful opinions of fans. Which isn't bad of course, being a fan is why we're all here. But not having the ability to separate personal desires from the fact that SE can implement their IP how they like borders on entitlement. Blue Mage exists as it should, I can get monster abilities from monsters and use them.

    If you asked anyone what they thought of Blue Mage before it was added to the game, they would call out the FF people and land on using monster abilities. That's like the calling card of the class. The spirit of the job.

    So it's just opinion. All of this is opinion, which I'm definitely a proponent of, as long as people acknowledge it as such. You can absolutely think that SE could have implemented it better, but there will be people that are happy with the ability to use monster attacks in this game.

    It's all just an I agree to disagree. Once again, I just wanted SE to see the voice of someone that's fine with how it is and is getting enjoyment from it with my sub.
    (4)

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