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  1. #1
    Player
    HadesNight's Avatar
    Join Date
    Aug 2018
    Posts
    85
    Character
    Vierys Night
    World
    Midgardsormr
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by ReiMakoto View Post
    That seems like a mostly fair motive for what you use the job for, however I would disagree with the spend months mastering the role/ it being a reprieve from the way skills work in the main game. The majority of BLU's skills function identically to each other, and the ones that dont require tooltip reading and learning how to play blu if you ever intend to do anything with it other than carnival/overworld farming, which for all I know, thats all you do, but most of blu's content is in the PF as of this patch which if anything is more intensive on those "reading your skills" aspects than base jobs.

    Also could go without the sassy condesention in the opening line, you've stated the obvious, and this is a feedback forum.
    I stated the obvious, and yet a lot of the feedback forums are presented in a way in which people think they have any right to tell SE how a job should be by showing how it was in the past in other games.
    It almost seems like an argumentation fallacy to lead any critical discussion by saying "yeah you know how this is a completely different game? Well yeah, it should be like this". But again, that's an opinion piece and I had already edited my other post to address how it sounded on a read back.

    As for the rest, to each their own. I contributed to this thread because if SE does read these I wanted them to see there is a population of players getting enjoyment from BLUs current implementation in THIS game and look forward to the other crazy things they couldn't balance well as full jobs but could give us as limited ones.

    SE, Time mage. Can we get some Alexander-esque time mage action going?
    (2)

  2. #2
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by HadesNight View Post
    I stated the obvious, and yet a lot of the feedback forums are presented in a way in which people think they have any right to tell SE how a job should be by showing how it was in the past in other games.
    It almost seems like an argumentation fallacy to lead any critical discussion by saying "yeah you know how this is a completely different game? Well yeah, it should be like this". But again, that's an opinion piece and I had already edited my other post to address how it sounded on a read back.

    As for the rest, to each their own. I contributed to this thread because if SE does read these I wanted them to see there is a population of players getting enjoyment from BLUs current implementation in THIS game and look forward to the other crazy things they couldn't balance well as full jobs but could give us as limited ones.

    SE, Time mage. Can we get some Alexander-esque time mage action going?
    The reason why people bring up how BLU specifically was in other games is because when yoshi P first unvieled the job, one of the major reasons he gave was "to be true to how blue mages were across the franchise/ stay true to the spirit of blue mage", which has then been paroted a lot by the community since. The reason we end up bringing up how it was in other games is because how it was in other games is at odds with how it is implemented in ffxiv, meaning there is a direct contradiction between one of the major arguments for limited blu and the reality of how it was elsewhere.
    (2)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  3. #3
    Player
    HadesNight's Avatar
    Join Date
    Aug 2018
    Posts
    85
    Character
    Vierys Night
    World
    Midgardsormr
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by ReiMakoto View Post
    The reason why people bring up how BLU specifically was in other games is because when yoshi P first unvieled the job, one of the major reasons he gave was "to be true to how blue mages were across the franchise/ stay true to the spirit of blue mage", which has then been paroted a lot by the community since. The reason we end up bringing up how it was in other games is because how it was in other games is at odds with how it is implemented in ffxiv, meaning there is a direct contradiction between one of the major arguments for limited blu and the reality of how it was elsewhere.
    The spirit of being a blue mage is the ability to use monster abilities. That's it. Thats the baseline.

    Anything else is the fanciful opinions of fans. Which isn't bad of course, being a fan is why we're all here. But not having the ability to separate personal desires from the fact that SE can implement their IP how they like borders on entitlement. Blue Mage exists as it should, I can get monster abilities from monsters and use them.

    If you asked anyone what they thought of Blue Mage before it was added to the game, they would call out the FF people and land on using monster abilities. That's like the calling card of the class. The spirit of the job.

    So it's just opinion. All of this is opinion, which I'm definitely a proponent of, as long as people acknowledge it as such. You can absolutely think that SE could have implemented it better, but there will be people that are happy with the ability to use monster attacks in this game.

    It's all just an I agree to disagree. Once again, I just wanted SE to see the voice of someone that's fine with how it is and is getting enjoyment from it with my sub.
    (4)

  4. #4
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by HadesNight View Post
    The spirit of being a blue mage is the ability to use monster abilities. That's it. Thats the baseline.

    Anything else is the fanciful opinions of fans. Which isn't bad of course, being a fan is why we're all here. But not having the ability to separate personal desires from the fact that SE can implement their IP how they like borders on entitlement. Blue Mage exists as it should, I can get monster abilities from monsters and use them.

    If you asked anyone what they thought of Blue Mage before it was added to the game, they would call out the FF people and land on using monster abilities. That's like the calling card of the class. The spirit of the job.

    So it's just opinion. All of this is opinion, which I'm definitely a proponent of, as long as people acknowledge it as such. You can absolutely think that SE could have implemented it better, but there will be people that are happy with the ability to use monster attacks in this game.

    It's all just an I agree to disagree. Once again, I just wanted SE to see the voice of someone that's fine with how it is and is getting enjoyment from it with my sub.
    Entirely aggree, I was just bringing up why so many people seem fixated on how it was in other games. So often in these styles of threads you see lots of "if it was unlimited it wouldnt be blue mage" or such nonsense. Its okay to like the content you like and nobody reasonable is trying to take it away from you, just if you're going in for a discussion try argue points that can actually be backed up if youre making definitive statements. Personally im a fan of the best of both worlds approach, because I do like to use limitied blu from time to time to boost people through early game. So a system where we can have a dungeon BLU using the optimal rotation blu already has, and a limited one for the folks who just wanna chill seems like the most logical approach to push SE for.
    (3)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  5. #5
    Player
    MelodyCrystel's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    182
    Character
    Anemone Blanc'rose
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by HadesNight View Post
    I stated the obvious, and yet a lot of the feedback forums are presented in a way in which people think they have any right to tell SE how a job should be by showing how it was in the past in other games.
    Which is a natural thing to happen in case of those people who played other Final Fantasy games before XIV; especially when you consider players coming from XI.
    ->Or are you surprised that others get disappointed when XIV-Bluemage here is neither overpowered (which a Limited Solo Job suggests) nor a normal job that can enter every content?

    I personally won't protest in any harsh manner against XIV's interpretation, yet I'll show you the BLU-versions I played / really loved myself --- and they all were full-fledged jobs that required you to chase specific monsters for learning skills:

    Final Fantasy Tactics Advance / A2 - Blue Mage


    Bravely Default - Vampire


    Bravely Second - Catmancer
    (2)

  6. #6
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by MelodyCrystel View Post
    Which is a natural thing to happen in case of those people who played other Final Fantasy games before XIV; especially when you consider players coming from XI.
    ->Or are you surprised that others get disappointed when XIV-Bluemage here is neither overpowered (which a Limited Solo Job suggests) nor a normal job that can enter every content?

    I personally won't protest in any harsh manner against XIV's interpretation, yet I'll show you the BLU-versions I played / really loved myself --- and they all were full-fledged jobs that required you to chase specific monsters for learning skills:

    Final Fantasy Tactics Advance / A2 - Blue Mage


    Bravely Default - Vampire


    Bravely Second - Catmancer
    To add to this list as well, the interpretation of BLU in final fantasy explorers was actually top notch, such a shame so few people played that game, it was essentially ffxiv lite on the 3ds, with 4 players running dungeons with aoe telegraphs and boss mechanics and such. BLU in that game only had like 10 or so abilities it could learn but they were all pretty fun to use, it even had the fairest implentation of white wind ive seen, where it placed a healing zone on the floor like an assylum and standing in it would heal everyone for 5% of the blues current hp every tick and it ticked 20 times.


    (1)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

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