Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 39

Thread: Mobs Old Spells

  1. #11
    Player
    Deli's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    1,339
    Character
    Deli Denkryst
    World
    Excalibur
    Main Class
    Goldsmith Lv 70
    Quote Originally Posted by Bayohne View Post
    I was about to post that Conradus, but you beat me to it.
    I hate cookies (make me fat) but I <3 cookies?
    (6)

  2. #12
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Quote Originally Posted by Deli View Post
    I hate cookies (make me fat) but I <3 cookies?
    I love cookies. And they make my handles love me more.

    ...

    But I don't want their love.
    (4)

  3. #13
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by DeadRiser View Post
    As for the coffer mobs, I couldn't give a sh*t less about them with their crappy key drop rate >.>
    +1

    As a general rule for good stuff, drop rates really are a pain.
    We have to kill 7 billions of them to have a key and actually be lucky enough to get something worth our while in the damned chest. Come on devs, stop being psycho and put chest with 100% good drop. SAME for the Primals' chest (100% totem for everyone)!
    The pain is already enough from farming the key (or winning the Primal fights over and over again to get 10/20 totems), don't add more frustration with stupid chests filled with only crappy stuff.
    (5)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  4. #14
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by Fiosha_Maureiba View Post
    I love cookies. And they make my handles love me more.

    ...

    But I don't want their love.

    I'll keep your dirty little secret. No bodies loves a muffin...top of the morning to ye!
    (0)

  5. #15
    Player
    Gugnir's Avatar
    Join Date
    Aug 2011
    Posts
    217
    Character
    Fri Day
    World
    Midgardsormr
    Main Class
    Viper Lv 100
    Shadow sear and the old spells keeps things interesting. Soling the feretar without sleeping it constantly is kind of suicidal since that spell can almost one shot a person. Would ask that the devs keep it.
    (2)
    Last edited by Gugnir; 02-01-2012 at 06:24 AM.

  6. #16
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    Although it MAY be simply something they haven't had the time to 'phase out' yet (given everything else they are doing), I am thinking there may be another reason these monsters still have these abilities.

    As stated before, some abilities that were 'taken away' from us may soon be returning in this upcoming patch, or later in 2.0, as 'job' abilities instead of class ones. And, if not now or in 2.0, it might be even farther into the game, when even more jobs are released.

    And, if not that, then... maybe they just want monsters to have abilities we don't have? In FFXI, monsters had plenty of abilities we didn't have, including spells that we could not use. So, think of it that way.
    (1)

  7. #17
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    I have a feeling it won't be phased out. It's always strange to see enemies using abilities we used to have.

    We have to slay them all and take back what is rightfully OURS!

    *Elezen steals the Light... gains access to Banish*
    (0)

  8. #18
    Player
    OJtheLIONKing's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Ojay Lionking
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Hopefully it gets changed. Why? Not everyone who will ever fight those mobs was around when those spells existed, and they are ridiculous in comparison to some of the replacement spells we have. Don't get me wrong, I love the combo changes, but I miss having the ability to effectively AoE on most classes (I hope we get some of that back with jobs).

    Enemies of the same race and level range should be roughly the same difficulty, not one mob class in particular that is OP because they still have a spell that was taken away from players, specifically because it was so OP. Just typing that now makes it so obvious to me, lol.

    As for the FFXI examples...well, part of what I liked about those was the possibility of getting those spells at some point if they raised level caps. They have, and the players have gotten many of them. Here's hoping some of those crazy spells the mobs have are put back in in a rebalanced form, and the mobs' version is rebalanced with it.
    (1)

  9. #19
    Player
    Adlitim's Avatar
    Join Date
    Nov 2011
    Posts
    97
    Character
    Tachi Mikaros
    World
    Gilgamesh
    Main Class
    Arcanist Lv 68
    Quote Originally Posted by OJtheLIONKing View Post
    Hopefully it gets changed. Why? Not everyone who will ever fight those mobs was around when those spells existed, and they are ridiculous in comparison to some of the replacement spells we have. Don't get me wrong, I love the combo changes, but I miss having the ability to effectively AoE on most classes (I hope we get some of that back with jobs).

    Enemies of the same race and level range should be roughly the same difficulty, not one mob class in particular that is OP because they still have a spell that was taken away from players, specifically because it was so OP. Just typing that now makes it so obvious to me, lol.

    As for the FFXI examples...well, part of what I liked about those was the possibility of getting those spells at some point if they raised level caps. They have, and the players have gotten many of them. Here's hoping some of those crazy spells the mobs have are put back in in a rebalanced form, and the mobs' version is rebalanced with it.
    Yea i was trying to get this point across earlier, mobs of the same level should be around same difficulty but clearly if the mobs have old spells/abilities they are much more difficult.
    (2)

  10. #20
    Player

    Join Date
    Mar 2011
    Posts
    119
    Quote Originally Posted by Deli View Post
    I hate cookies (make me fat) but I <3 cookies?
    Relevant

    http://www.youtube.com/watch?v=vi3GA0nbCtQ
    (0)
    FFXIV Camps
    http://ffxivcamps.blogspot.com

Page 2 of 4 FirstFirst 1 2 3 4 LastLast