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Thread: Mobs Old Spells

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  1. #1
    Player
    Adlitim's Avatar
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    Tachi Mikaros
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    Gilgamesh
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    Arcanist Lv 68
    Quote Originally Posted by OJtheLIONKing View Post
    Hopefully it gets changed. Why? Not everyone who will ever fight those mobs was around when those spells existed, and they are ridiculous in comparison to some of the replacement spells we have. Don't get me wrong, I love the combo changes, but I miss having the ability to effectively AoE on most classes (I hope we get some of that back with jobs).

    Enemies of the same race and level range should be roughly the same difficulty, not one mob class in particular that is OP because they still have a spell that was taken away from players, specifically because it was so OP. Just typing that now makes it so obvious to me, lol.

    As for the FFXI examples...well, part of what I liked about those was the possibility of getting those spells at some point if they raised level caps. They have, and the players have gotten many of them. Here's hoping some of those crazy spells the mobs have are put back in in a rebalanced form, and the mobs' version is rebalanced with it.
    Yea i was trying to get this point across earlier, mobs of the same level should be around same difficulty but clearly if the mobs have old spells/abilities they are much more difficult.
    (2)

  2. #2
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    Quote Originally Posted by Adlitim View Post
    Yea i was trying to get this point across earlier, mobs of the same level should be around same difficulty but clearly if the mobs have old spells/abilities they are much more difficult.
    Why is this such a common complaint?

    Just learn the mobs and deal with them, it's not relevant what moves they use. Nor is it relevant that new players never had those abilities, if anything that means the apppearence of said monsters is even more unique to new players.

  3. #3
    Player
    Adlitim's Avatar
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    Nov 2011
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    Tachi Mikaros
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    Gilgamesh
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    Arcanist Lv 68
    Quote Originally Posted by AndySolace View Post
    Why is this such a common complaint?

    Just learn the mobs and deal with them, it's not relevant what moves they use. Nor is it relevant that new players never had those abilities, if anything that means the apppearence of said monsters is even more unique to new players.
    So clearly you don't understand. Tell me a mob that can one shot, or one hit from it, to an entire r50 party that is an r50 mob. They are not equal in difficulty of other mobs same level this is not a case of learning how a mob works. It's unbalanced, then again seems to be common occurrence to have a ton of weak mobs around one surprisingly random one shotter. It's not a major crisis or anything just seems like another small thing looked over. My guess they took out old abilities then when they gave us these new abilities they changed stats or something and didn't think about mobs still having old abilities creating an unbalanced damage output.
    (0)
    Last edited by Adlitim; 02-02-2012 at 01:07 AM.

  4. #4
    Quote Originally Posted by AndySolace View Post
    Why is this such a common complaint?

    Just learn the mobs and deal with them, it's not relevant what moves they use. Nor is it relevant that new players never had those abilities, if anything that means the apppearence of said monsters is even more unique to new players.
    Goes against casual gameplay, goes against soloers, etc.
    (1)

  5. #5
    Player
    RissotoMissoto's Avatar
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    Character
    Risotto Misotto
    World
    Gilgamesh
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    Arcanist Lv 80
    Proto-ultima's big attack (cant remember the name) can one shot an alliance.
    Citadel Buster
    (0)

  6. #6
    Player
    Delsus's Avatar
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    Mar 2011
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    Ul'dah, where else?
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    Character
    Delsus Highwind
    World
    Odin
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    Red Mage Lv 86
    Quote Originally Posted by RissotoMissoto View Post
    Citadel Buster
    Thats the one, didn't fight proto-ultima much, my ls'd focused more on appolyon and omega cos hes easier, but the few times I fought ultima wow I loved that one, 5, 4, 3 "OMFG MOVE NOW", 1 Proto-Ultima uses Citadel Buster, melee drop to the floor "Omg wth was that".

    Thats what games need, and what SE was going for with hellfire and moogle momento, but the SH mobs benefit from having things like that.

    How do you think Dynamis statues felt in FFXI when 3-4 BLMs come and oneshot them do they cry "if they were DRGs we would have raped them "

    Eorzea doesn't have much sense of danger or any reason to explore right now, I remember in FFXI seeing sneak and invis wearing desperatly trying to find a safe spot to recast asap before loads of mobs raped you.

    The only mobs a player cant handle are really the ones where no one goes, (except treeants) whereas in FFXI you could have to find a coffer the mobs around would oneshot you if you were detected and the coffers would make sneak and invis wear when you open them.

    Running through areas like this (Xarcabard for Genkai quests anyone?) really gives you a sense of accomplishment, when the game came out I ran from Uldah to corthas on my lvl 20 LNC and wow it was one of the best feelings when I got my first camp there, after running past mobs that can easily oneshot me (and they did a few times). If you dont want oneshots then this game is where you should be, not FFXIV.
    (1)

  7. #7
    Player
    Geesus's Avatar
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    Aug 2011
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    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Delsus View Post
    Thats the one, didn't fight proto-ultima much, my ls'd focused more on appolyon and omega cos hes easier, but the few times I fought ultima wow I loved that one, 5, 4, 3 "OMFG MOVE NOW", 1 Proto-Ultima uses Citadel Buster, melee drop to the floor "Omg wth was that".

    Thats what games need, and what SE was going for with hellfire and moogle momento, but the SH mobs benefit from having things like that.

    How do you think Dynamis statues felt in FFXI when 3-4 BLMs come and oneshot them do they cry "if they were DRGs we would have raped them "

    Eorzea doesn't have much sense of danger or any reason to explore right now, I remember in FFXI seeing sneak and invis wearing desperatly trying to find a safe spot to recast asap before loads of mobs raped you.

    The only mobs a player cant handle are really the ones where no one goes, (except treeants) whereas in FFXI you could have to find a coffer the mobs around would oneshot you if you were detected and the coffers would make sneak and invis wear when you open them.

    Running through areas like this (Xarcabard for Genkai quests anyone?) really gives you a sense of accomplishment, when the game came out I ran from Uldah to corthas on my lvl 20 LNC and wow it was one of the best feelings when I got my first camp there, after running past mobs that can easily oneshot me (and they did a few times). If you dont want oneshots then this game is where you should be, not FFXIV.

    SOOOO this ^ imho!

    I understand what the OP is saying but it is a bit easy mode in game sometimes.

    First time in XI I made it from Windy to Jeuno...AWESOMESAUCE! Here I ran from Grid to Uldah no problems as a back then Rank 10 player. That's probably another REASON people congregate in Uldah so much is because they can and it's EASY to get to. LL take the boat. Grid...it's a long run but u can do it. But I won't complain really, *shurgs* I'm 50 so who cares and I can fly there now or ride a chocobo or Goobbue for that matter.
    (1)

  8. #8
    Player
    Leigh's Avatar
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    Oct 2011
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    Character
    Leigh Fair
    World
    Malboro
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    Conjurer Lv 50
    Whatever increases the difficulty, bring it.
    (0)

  9. #9
    Player
    zaviermhigo's Avatar
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    Mar 2011
    Location
    Uldah
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    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    hello kitty still looks fun whatever, they should add oneshots to that game. ^^
    (0)

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