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Thread: Mobs Old Spells

  1. #1
    Player
    Adlitim's Avatar
    Join Date
    Nov 2011
    Posts
    97
    Character
    Tachi Mikaros
    World
    Gilgamesh
    Main Class
    Arcanist Lv 68

    Mobs Old Spells

    Are these mobs suppose to be this powerful, like Zahar'ak Chandlers. They have old spells like punishing barbs and shadowsear which seem OP to me. Shadowsear can one shot most party members if not careful and punishing barbs deal exact damage you dealt like the old days.
    (5)

  2. #2
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    There are still a lot of tweaks they need to make in regards to mob's abilties.

    Will soon see.
    (0)

  3. #3
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Adlitim View Post
    Are these mobs suppose to be this powerful, like Zahar'ak Chandlers. They have old spells like punishing barbs and shadowsear which seem OP to me. Shadowsear can one shot most party members if not careful and punishing barbs deal exact damage you dealt like the old days.

    Be careful then.
    Coffer mobs are already too easy. Keep them stronger.
    (5)

  4. #4
    Player
    Adlitim's Avatar
    Join Date
    Nov 2011
    Posts
    97
    Character
    Tachi Mikaros
    World
    Gilgamesh
    Main Class
    Arcanist Lv 68
    Quote Originally Posted by Rau View Post
    Be careful then.
    Coffer mobs are already too easy. Keep them stronger.
    It's not just coffer nms with these abilities. When comparing to mobs the same rank as these Thm mobs using old spells there is drastic change in damage and the damage is all aoe from the Thm mobs. So yea I think it needs rebalancing and or given the up to date spells.
    (1)

  5. #5
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    I actually like that the mobs are still using the old skill sets.
    (2)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  6. #6
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    I don't like that they have the moves but I like that they have them.

    Gives you an incentive for killing them fast after they hit half health. They only usually use these moves after that point, so kill as fast as you can.

    As for the coffer mobs, I couldn't give a sh*t less about them with their crappy key drop rate >.>
    (2)

  7. #7
    They're still in the game's data and yes they should have it this is why monsters are different from players beyond looks. Logically a level 60-80 monster would have access to spells and abilities that are level 60-80, even if the player can't ever get them in gametime, i.e in FFXI monsters has access to Meteor, Gravija, Gravity II, Dispell II, Slowga, Slowga II, Drain II (for awhile), Holy II (was exclusive to Proto-Ultima) etc, because it's part of what makes them so powerful.

    They use current and past spells and hopefully it stays that way, we need SOME kind challenge.
    (3)

  8. #8
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    I think there should be mob only spells, and keeping the old spells on mobs is the easy way to do that, now.

    Mobs need to have powerful spells too keep people on thier toes, think of Kirin's astral flow on FFXI, if your PLDs werent prepared for it it could easily wipe a full alliance but if your PLDs were prepared they would survive to rotate your alliance and get the win.

    Proto-ultima's big attack (cant remember the name) can one shot an alliance.

    Odin's Zantezuken (sp?) can oneshot an alliance.

    Even none NMs in dynamis RNG's Eagle Eye Shot can oneshot a single target, MNK's hundred fists could take anyone down fast, SMN's Astral Flow could oneshot an alliance.

    You just need to keep on your toes and know how to mitigate the damage or avoid it, for example:

    In Dynamis on FFXI RNG's EES could be absorbed by one utsusemi shadow, you could make MNK's sleep through HF and you just need to keep SMN's avatars asleep for AF.

    And the NMs had similar ways to avoid or mitigate damage from a well timed Sentinal to kneeling or resting when Odin uses Zantezuken, you just need to know the mobs you fight and keep on your toes for a well timed action or spell. Oneshot abilities make games more fun as long as there is a way to mitigate the damage or avoid them.
    (3)

  9. #9
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by DeadRiser View Post
    I don't like that they have the moves but I like that they have them.
    Wait, what?
    (21)

  10. #10
    Community Rep Bayohne's Avatar
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    Mar 2011
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    1,713
    I was about to post that Conradus, but you beat me to it.
    (48)
    Matt "Bayohne" Hilton - Community Team

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